d/jak2: finish atoll-scenes (#2069)

This commit is contained in:
Tyler Wilding
2022-12-30 18:23:45 -05:00
committed by GitHub
parent d454dfbcd8
commit 6406ba05a6
10 changed files with 5713 additions and 174 deletions
+2 -2
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@@ -211,8 +211,8 @@
obj
)
;; definition for symbol *scene-player*, type scene-player
(define *scene-player* (the-as scene-player #f))
;; definition for symbol *scene-player*, type (pointer scene-player)
(define *scene-player* (the-as (pointer scene-player) #f))
;; failed to figure out what this is:
0
+2 -2
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@@ -375,7 +375,7 @@
;; definition for method 10 of type scene-player
(defmethod deactivate scene-player ((obj scene-player))
(set! *scene-player* #f)
(set! *scene-player* (the-as (pointer scene-player) #f))
(kill-persister *setting-control* (the-as engine-pers 'blackout) 'bg-a-force)
((method-of-type process-drawable deactivate) obj)
(none)
@@ -1855,7 +1855,7 @@
)
)
)
(set! *scene-player* (the-as scene-player (process->ppointer self)))
(set! *scene-player* (the-as (pointer scene-player) (process->ppointer self)))
(set! *display-entity-errors* #f)
(set-setting! 'speech-control #f 0 0)
(set-setting! 'allow-progress #f 0 0)
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+1
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@@ -4,6 +4,7 @@
"CGO/ENGINE.CGO",
"CGO/GAME.CGO",
"CGO/KERNEL.CGO",
"DGO/ATE.DGO",
"DGO/ATO.DGO",
"DGO/CAB.DGO",
"DGO/CAP.DGO",