From 653604080f1ee9ac341f7f767bb0910b738d4786 Mon Sep 17 00:00:00 2001 From: water111 <48171810+water111@users.noreply.github.com> Date: Sun, 1 Jun 2025 21:15:09 -0400 Subject: [PATCH] default button pressure to 0 (#3938) This should solve the issue where buttons are held down until you push them the same time. This would cause the cars in jak 3 to not move until you pushed square/circle and "released" the brake. Co-authored-by: water111 --- game/system/hid/input_bindings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/system/hid/input_bindings.h b/game/system/hid/input_bindings.h index b047580451..810f26a25c 100644 --- a/game/system/hid/input_bindings.h +++ b/game/system/hid/input_bindings.h @@ -96,7 +96,7 @@ struct PadData { std::array button_data = {false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}; - std::array pressure_data = {255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255}; + std::array pressure_data = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // Normal Buttons bool select() const { return button_data.at(static_cast(ButtonIndex::SELECT)); };