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[jak2] More progress on texture animations (#2835)
- Add security wall animation - Add waterfall animations - Add lava animations - Update layer values from the game to fix the security wall - Remove leftover debug in `level.gc` that would break level-specific animations on the second time you visited the level - Optionally load animated slot textures to the pool so generic can use them (fixes skull gems in UI)
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@@ -28,6 +28,14 @@ std::vector<std::string> jak2_slots = {
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"cas-conveyor-dest-01",
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"cas-conveyor-dest-02",
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"cas-conveyor-dest-03",
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"security-env-dest",
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"security-dot-dest",
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"waterfall-dest",
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"dig-lava-01-dest",
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"stdmb-energy-wall-01-dest",
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"robotank-tread-l-dest",
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"robotank-tread-r-dest",
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"fort-roboscreen-dest",
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};
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}
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