[jak2] More progress on texture animations (#2835)

- Add security wall animation
- Add waterfall animations
- Add lava animations
- Update layer values from the game to fix the security wall
- Remove leftover debug in `level.gc` that would break level-specific
animations on the second time you visited the level
- Optionally load animated slot textures to the pool so generic can use
them (fixes skull gems in UI)
This commit is contained in:
water111
2023-07-21 15:04:28 -04:00
committed by GitHub
parent 5165a828a5
commit 673d2a13ae
7 changed files with 396 additions and 120 deletions
+30 -1
View File
@@ -444,6 +444,7 @@
"streamed_audio_file_names": [],
// Textures that should be extracted in a special way for use in animated textures.
// these will be present in the common FR3, and stored as index textures.
"animated_textures": [
// Dark Jak (small gameplay model)
"jakbsmall-eyebrow",
@@ -509,7 +510,35 @@
"cas-conveyor-dest",
"cas-conveyor-dest-01",
"cas-conveyor-dest-02",
"cas-conveyor-dest-03"
"cas-conveyor-dest-03",
// Security Wall
"security-env-dest",
"security-env-uscroll",
"security-dot-dest",
"common-white",
"security-dot-src",
// Waterfall (and waterfall-b)
"waterfall",
"waterfall-dest",
// Lava (and lava b)
"dig-lava-01-dest",
"dig-lava-01",
// Stadiumb
"stdmb-energy-wall-01-dest",
"stdmb-energy-wall-01",
// Fortress pris
"robotank-tread-l-dest",
"robotank-tread-r-dest",
"robotank-tread",
// Fortress warp
"fort-roboscreen-dest",
"fort-roboscreen-env"
// "kor-eyeeffect-formorph",
// "kor-eyeeffect-formorph-start",