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https://github.com/open-goal/jak-project
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[jak2] More progress on texture animations (#2835)
- Add security wall animation - Add waterfall animations - Add lava animations - Update layer values from the game to fix the security wall - Remove leftover debug in `level.gc` that would break level-specific animations on the second time you visited the level - Optionally load animated slot textures to the pool so generic can use them (fixes skull gems in UI)
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@@ -444,6 +444,7 @@
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"streamed_audio_file_names": [],
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// Textures that should be extracted in a special way for use in animated textures.
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// these will be present in the common FR3, and stored as index textures.
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"animated_textures": [
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// Dark Jak (small gameplay model)
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"jakbsmall-eyebrow",
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@@ -509,7 +510,35 @@
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"cas-conveyor-dest",
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"cas-conveyor-dest-01",
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"cas-conveyor-dest-02",
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"cas-conveyor-dest-03"
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"cas-conveyor-dest-03",
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// Security Wall
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"security-env-dest",
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"security-env-uscroll",
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"security-dot-dest",
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"common-white",
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"security-dot-src",
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// Waterfall (and waterfall-b)
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"waterfall",
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"waterfall-dest",
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// Lava (and lava b)
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"dig-lava-01-dest",
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"dig-lava-01",
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// Stadiumb
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"stdmb-energy-wall-01-dest",
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"stdmb-energy-wall-01",
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// Fortress pris
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"robotank-tread-l-dest",
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"robotank-tread-r-dest",
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"robotank-tread",
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// Fortress warp
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"fort-roboscreen-dest",
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"fort-roboscreen-env"
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// "kor-eyeeffect-formorph",
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// "kor-eyeeffect-formorph-start",
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