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i18n: init translation files that can be used by crowdin (#1760)
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@@ -86,7 +86,7 @@ Val* Compiler::compile_asm_text_file(const goos::Object& form, const goos::Objec
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va_check(form, args, {goos::ObjectType::SYMBOL}, {{"files", {true, goos::ObjectType::PAIR}}});
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// list of files per text version.
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std::vector<std::string> inputs;
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std::vector<GameTextDefinitionFile> inputs;
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// what kind of text file?
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const auto kind = symbol_string(args.unnamed.at(0));
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