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d/config: re-organize decompiler/config and eliminate most of the duplication (#2185)
Reasons for doing so include: 1. This should stop the confusion around editing the wrong config file's flags -- when for example, extracting a level. Common settings can be in one central place, with bespoke overrides being provided for each version 2. Less verbose way of supporting multiple game versions. You don't have to duplicate the entire `type_casts` file for example, just add or override the json objects required. 3. Makes the folder structure consistent, Jak 1's `all-types` is now in a `jak1` folder, etc.
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@@ -10,7 +10,7 @@
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// TODO - i think these should be partitioned by game name instead of it being in the filename
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// (and the names not being consistent)
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std::unordered_map<std::string, std::string> game_name_to_all_types1 = {
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{"jak1", "all-types.gc"},
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{"jak1", "jak1/all-types.gc"},
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{"jak2", "jak2/all-types.gc"}};
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void disassemble(OfflineTestDecompiler& dc) {
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