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fix repl buffer overrun + use a different port for each game version (#2449)
Fixes #2313
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@@ -197,7 +197,7 @@ Val* Compiler::compile_listen_to_target(const goos::Object& form,
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Env* env) {
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(void)env;
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std::string ip = "127.0.0.1";
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int port = DECI2_PORT;
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int port = -1;
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bool got_port = false, got_ip = false;
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for_each_in_list(rest, [&](const goos::Object& o) {
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