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jak3: decomp bigmap, blit-displays, fix progress crash (#3657)
`bigmap` and `blit-displays` mostly work. `blit-displays` is still missing all of the special effects that were added in Jak 3 (brightness and contrast settings, screen blur effect, etc.). `bigmap` is missing the player marker texture (`hud-target-marker`) for some reason, it's part of `tpage-17` which is coming from `progress-minimap` and should already be included. The icons also currently stretch when using aspect ratios other than 4:3. The progress menu now also works for the most part. The draw order is a bit messed up because some code was initially drawing things with the ocean bucket, which was changed to use `hud-draw-hud-alpha` instead for now. The texture for the volume and brightness/contrast sliders still looks wrong. Fixes #3653 Fixes #3656
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@@ -22,7 +22,7 @@ class StrFileReader {
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std::string get_chunk_art_name(int idx) const;
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std::string get_full_name(const std::string& short_name) const;
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std::string get_texture_name() const;
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std::string get_chunk_texture_name(int idx) const;
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private:
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void init_jak1(const fs::path& file_path);
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@@ -46,8 +46,9 @@ class StrFileReader {
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std::string get_texture_page_file_info_string() const {
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switch (m_version) {
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case GameVersion::Jak2:
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case GameVersion::Jak3:
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return "/src/jak2/final/texture-page8/";
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case GameVersion::Jak3:
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return "/src/jak3/final/texture-page8/";
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default:
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ASSERT_MSG(false, "NYI get_file_info_string version");
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break;
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