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[jak2] More texture animations (#2831)
Added framework to do texture animations entirely in C++. Currently only works on relatively simple ones, and doesn't handle updating all parameters - only the speeds. Connected texture animations to merc and tfrag for skull gems, dark bomb, and scrolling conveyors. Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one of the first C++ renderers, so it had a weird design.
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+2
-2
@@ -294,8 +294,8 @@ int main(int argc, char** argv) {
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auto level_out_path =
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file_util::get_jak_project_dir() / "out" / game_version_names[config.game_version] / "fr3";
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file_util::create_dir_if_needed(level_out_path);
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extract_all_levels(db, tex_db, config.levels_to_extract, "GAME.CGO", config.hacks,
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config.rip_levels, config.extract_collision, level_out_path);
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extract_all_levels(db, tex_db, config.levels_to_extract, "GAME.CGO", config, config.rip_levels,
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config.extract_collision, level_out_path);
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}
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mem_log("After extraction: {} MB", get_peak_rss() / (1024 * 1024));
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