[decomp] get started on game info (#674)

* temp

* menu text

* wip

* recognize handle to process

* more
This commit is contained in:
water111
2021-07-03 16:18:41 -04:00
committed by GitHub
parent bc41241234
commit 784cd5debb
63 changed files with 9250 additions and 2542 deletions
+2 -8
View File
@@ -105,10 +105,6 @@ const std::unordered_set<std::string> g_functions_to_skip_compiling = {
// inline assembly
"valid?",
/// GKERNEL-H
// bitfields, possibly inline assembly
"(method 2 handle)",
/// GKERNEL
// asm
"(method 10 process)",
@@ -166,6 +162,8 @@ const std::unordered_set<std::string> g_functions_to_skip_compiling = {
// ripple - calls an asm function
"ripple-execute",
"get-task-status",
};
// default location for the data. It can be changed with a command line argument.
@@ -351,10 +349,6 @@ TEST_F(OfflineDecompilation, FunctionDetect) {
// one login per object file
EXPECT_EQ(config->allowed_objects.size(), login_count);
// not many lambdas.
// TODO - disabling this test, some files do have many lambdas! Gotta figure out a better way to
// do this EXPECT_TRUE(unknown_count < 10);
}
TEST_F(OfflineDecompilation, AsmFunction) {