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https://github.com/open-goal/jak-project
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[decomp] get started on game info (#674)
* temp * menu text * wip * recognize handle to process * more
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@@ -105,10 +105,6 @@ const std::unordered_set<std::string> g_functions_to_skip_compiling = {
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// inline assembly
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"valid?",
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/// GKERNEL-H
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// bitfields, possibly inline assembly
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"(method 2 handle)",
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/// GKERNEL
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// asm
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"(method 10 process)",
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@@ -166,6 +162,8 @@ const std::unordered_set<std::string> g_functions_to_skip_compiling = {
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// ripple - calls an asm function
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"ripple-execute",
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"get-task-status",
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};
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// default location for the data. It can be changed with a command line argument.
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@@ -351,10 +349,6 @@ TEST_F(OfflineDecompilation, FunctionDetect) {
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// one login per object file
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EXPECT_EQ(config->allowed_objects.size(), login_count);
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// not many lambdas.
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// TODO - disabling this test, some files do have many lambdas! Gotta figure out a better way to
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// do this EXPECT_TRUE(unknown_count < 10);
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}
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TEST_F(OfflineDecompilation, AsmFunction) {
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