update readme and fix always playing str (#1139)

* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
This commit is contained in:
water111
2022-02-08 19:02:47 -05:00
committed by GitHub
parent 3f394ef4d6
commit 78cde74d5a
243 changed files with 3525 additions and 3503 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
#include "game/graphics/sceGraphicsInterface.h"
#include "game/graphics/gfx.h"
#include <cstdio>
#include "common/util/assert.h"
#include "common/util/Assert.h"
/*!
* Wait for rendering to complete.
@@ -19,7 +19,7 @@
*
*/
u32 sceGsSyncPath(u32 mode, u32 timeout) {
assert(mode == 0 && timeout == 0);
ASSERT(mode == 0 && timeout == 0);
return Gfx::sync_path();
}
@@ -27,6 +27,6 @@ u32 sceGsSyncPath(u32 mode, u32 timeout) {
* Actual vsync.
*/
u32 sceGsSyncV(u32 mode) {
assert(mode == 0);
ASSERT(mode == 0);
return Gfx::vsync();
}