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https://github.com/open-goal/jak-project
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update readme and fix always playing str (#1139)
* update readme deps * replace assert * bump timeout * fix memory corruption in kernel * use unknown if level name is invalid
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@@ -1,7 +1,7 @@
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#include "game/graphics/sceGraphicsInterface.h"
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#include "game/graphics/gfx.h"
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#include <cstdio>
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#include "common/util/assert.h"
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#include "common/util/Assert.h"
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/*!
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* Wait for rendering to complete.
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@@ -19,7 +19,7 @@
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*
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*/
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u32 sceGsSyncPath(u32 mode, u32 timeout) {
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assert(mode == 0 && timeout == 0);
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ASSERT(mode == 0 && timeout == 0);
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return Gfx::sync_path();
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}
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@@ -27,6 +27,6 @@ u32 sceGsSyncPath(u32 mode, u32 timeout) {
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* Actual vsync.
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*/
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u32 sceGsSyncV(u32 mode) {
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assert(mode == 0);
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ASSERT(mode == 0);
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return Gfx::vsync();
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}
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