From 7c04cf6a1165a6fe2abdef3b7d0b9cd60ac35a9c Mon Sep 17 00:00:00 2001 From: water111 <48171810+water111@users.noreply.github.com> Date: Sun, 17 Jul 2022 20:43:37 -0400 Subject: [PATCH] [graphics] fix flutflut eye drawing with merc (#1674) fix flutflut eye --- goal_src/jak1/engine/gfx/foreground/bones.gc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/goal_src/jak1/engine/gfx/foreground/bones.gc b/goal_src/jak1/engine/gfx/foreground/bones.gc index 86aa2890c9..6f47667f65 100644 --- a/goal_src/jak1/engine/gfx/foreground/bones.gc +++ b/goal_src/jak1/engine/gfx/foreground/bones.gc @@ -1274,10 +1274,10 @@ ;; this would normally be fine in the PC port too, but we want the eyes to remain ;; using mercneric (dynamic texture updates) in PC. ;; so we force mercneric on models with envmap and very few tris. - ;; it seems to work so far... + ;; it seems to work so far... (flutflut has 134 triangles in the eye effect) (#when PC_PORT (when (and - (< (-> geom effect effect-idx tri-count) 100) + (< (-> geom effect effect-idx tri-count) 200) (-> geom header eye-ctrl) (nonzero? (-> geom header eye-ctrl)) )