PAL & NTSC-J support + updates (#1490)

* PAL dumps files

* alrighty then

* make PAL warning slightly more specific

* PAL patches for `title-obs`

* Update all-types.gc

* PAL patch `beach-obs`

* `process-taskable` PAL patch

* `ambient` PAL patch

* `yakow` PAL patch

* `village-obs` PAL patch

* `sparticle-launcher` patch

* `swamp-obs` PAL patch

* `sequence-a-village1` PAL patch

* typo

* errors

* `powerups` PAL patch

* `ogreboss` PAL patch

* jak 1 v2 encoding

* `load-boundary` PAL patch

* `flying-lurker` PAL patch

* `mayor` PAL patch

* update game encoding to PAL (v2) encoding

* `cam-debug` and `cam-update` PAL patch

* `fisher` PAL patch

* `target` PAL patch

* `target2` PAL patch and fix text compiling

* `target-death` PAL patch

* `target-racer-h` PAL patch

* `logic-target` PAL patch

* `main` PAL patch

* `snow-flutflut-obs` PAL patch

* `rolling-obs` PAL patch

* `gsound` PAL patch

* update refs

* `progress` and `progress-draw` PAL patches

* clang

* wrong.

* complain

* clang

* fix test

* fix blurry jp text

* fix weird interrupt lag from setting window size

* patch more text lines, special handling for credits

* Update FontUtils.cpp

* Add xdelta3 and file patching interface

* add window lock toggle and update settings ver

* better particle hacks

* add PAL support to extractor

* Fix credits

* also NTSC-J support

* make xdelta3 a separate library

* address feedback

Co-authored-by: water <awaterford111445@gmail.com>
This commit is contained in:
ManDude
2022-06-22 05:16:34 +01:00
committed by GitHub
parent 90a049dcc5
commit 7d5045ab3f
92 changed files with 14446 additions and 9934 deletions
+11
View File
@@ -240,6 +240,17 @@ Config read_config_file(const std::string& path_to_config_file,
config.import_deps_by_file =
import_deps.get<std::unordered_map<std::string, std::vector<std::string>>>();
config.write_patches = cfg.at("write_patches").get<bool>();
config.apply_patches = cfg.at("apply_patches").get<bool>();
const auto& object_patches = cfg.at("object_patches");
for (auto& [obj, pch] : object_patches.items()) {
ObjectPatchInfo new_pch;
new_pch.crc = (u32)std::stoull(pch.at("crc32").get<std::string>(), nullptr, 16);
new_pch.target_file = pch.at("in").get<std::string>();
new_pch.patch_file = pch.at("out").get<std::string>();
config.object_patches.insert({obj, new_pch});
}
return config;
}