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https://github.com/open-goal/jak-project
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PAL & NTSC-J support + updates (#1490)
* PAL dumps files * alrighty then * make PAL warning slightly more specific * PAL patches for `title-obs` * Update all-types.gc * PAL patch `beach-obs` * `process-taskable` PAL patch * `ambient` PAL patch * `yakow` PAL patch * `village-obs` PAL patch * `sparticle-launcher` patch * `swamp-obs` PAL patch * `sequence-a-village1` PAL patch * typo * errors * `powerups` PAL patch * `ogreboss` PAL patch * jak 1 v2 encoding * `load-boundary` PAL patch * `flying-lurker` PAL patch * `mayor` PAL patch * update game encoding to PAL (v2) encoding * `cam-debug` and `cam-update` PAL patch * `fisher` PAL patch * `target` PAL patch * `target2` PAL patch and fix text compiling * `target-death` PAL patch * `target-racer-h` PAL patch * `logic-target` PAL patch * `main` PAL patch * `snow-flutflut-obs` PAL patch * `rolling-obs` PAL patch * `gsound` PAL patch * update refs * `progress` and `progress-draw` PAL patches * clang * wrong. * complain * clang * fix test * fix blurry jp text * fix weird interrupt lag from setting window size * patch more text lines, special handling for credits * Update FontUtils.cpp * Add xdelta3 and file patching interface * add window lock toggle and update settings ver * better particle hacks * add PAL support to extractor * Fix credits * also NTSC-J support * make xdelta3 a separate library * address feedback Co-authored-by: water <awaterford111445@gmail.com>
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@@ -240,6 +240,17 @@ Config read_config_file(const std::string& path_to_config_file,
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config.import_deps_by_file =
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import_deps.get<std::unordered_map<std::string, std::vector<std::string>>>();
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config.write_patches = cfg.at("write_patches").get<bool>();
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config.apply_patches = cfg.at("apply_patches").get<bool>();
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const auto& object_patches = cfg.at("object_patches");
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for (auto& [obj, pch] : object_patches.items()) {
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ObjectPatchInfo new_pch;
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new_pch.crc = (u32)std::stoull(pch.at("crc32").get<std::string>(), nullptr, 16);
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new_pch.target_file = pch.at("in").get<std::string>();
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new_pch.patch_file = pch.at("out").get<std::string>();
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config.object_patches.insert({obj, new_pch});
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}
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return config;
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}
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