use only the real level name in the Loader (#3495)

This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
This commit is contained in:
ManDude
2024-04-30 17:12:57 +01:00
committed by GitHub
parent a527afdc5a
commit 8344ac6963
17 changed files with 55 additions and 40 deletions
+7 -9
View File
@@ -168,9 +168,8 @@ level_tools::BspHeader extract_bsp_from_level(const ObjectFileDB& db,
lg::warn("Skipping extract for {} because the BSP file was not found", dgo_name);
return {};
}
std::string level_name = bsp_rec->name;
lg::info("Processing level {} ({})", dgo_name, level_name);
lg::info("Processing {}...", dgo_name);
const auto& bsp_file = db.lookup_record(*bsp_rec);
bool ok = is_valid_bsp(bsp_file.linked_data);
ASSERT(ok);
@@ -207,7 +206,7 @@ level_tools::BspHeader extract_bsp_from_level(const ObjectFileDB& db,
auto as_tfrag_tree = dynamic_cast<level_tools::DrawableTreeTfrag*>(draw_tree.get());
ASSERT(as_tfrag_tree);
std::vector<std::pair<int, int>> expected_missing_textures;
auto it = hacks.missing_textures_by_level.find(level_name);
auto it = hacks.missing_textures_by_level.find(bsp_header.name);
if (it != hacks.missing_textures_by_level.end()) {
expected_missing_textures = it->second;
}
@@ -219,7 +218,7 @@ level_tools::BspHeader extract_bsp_from_level(const ObjectFileDB& db,
}
extract_tfrag(as_tfrag_tree, fmt::format("{}-{}", dgo_name, i++),
bsp_header.texture_remap_table, tex_db, expected_missing_textures, level_data,
false, level_name, atest_disable_flag);
false, bsp_header.name, atest_disable_flag);
} else if (draw_tree->my_type() == "drawable-tree-instance-tie") {
auto as_tie_tree = dynamic_cast<level_tools::DrawableTreeInstanceTie*>(draw_tree.get());
ASSERT(as_tie_tree);
@@ -250,7 +249,7 @@ level_tools::BspHeader extract_bsp_from_level(const ObjectFileDB& db,
extract_collide_frags(bsp_header.collide_hash, all_ties, config,
fmt::format("{}-{}-collide", dgo_name, i++), db.dts, level_data);
}
level_data.level_name = level_name;
level_data.level_name = bsp_header.name;
return bsp_header;
}
@@ -358,13 +357,12 @@ void extract_from_level(const ObjectFileDB& db,
level_data.serialize(ser);
auto compressed =
compression::compress_zstd(ser.get_save_result().first, ser.get_save_result().second);
lg::info("stats for {}", dgo_name);
lg::info("stats for {}", level_data.level_name);
print_memory_usage(level_data, ser.get_save_result().second);
lg::info("compressed: {} -> {} ({:.2f}%)", ser.get_save_result().second, compressed.size(),
100.f * compressed.size() / ser.get_save_result().second);
file_util::write_binary_file(
output_folder / fmt::format("{}.fr3", dgo_name.substr(0, dgo_name.length() - 4)),
compressed.data(), compressed.size());
file_util::write_binary_file(output_folder / fmt::format("{}.fr3", level_data.level_name),
compressed.data(), compressed.size());
if (config.rip_levels) {
auto back_file_path = file_util::get_jak_project_dir() / "glb_out" /