diff --git a/game/graphics/opengl_renderer/shaders/tfrag3.vert b/game/graphics/opengl_renderer/shaders/tfrag3.vert index e78e96b363..3cf2104e3e 100644 --- a/game/graphics/opengl_renderer/shaders/tfrag3.vert +++ b/game/graphics/opengl_renderer/shaders/tfrag3.vert @@ -67,14 +67,14 @@ void main() { // time of day lookup fragment_color = texelFetch(tex_T1, time_of_day_index, 0); - // fog hack - if (fragment_color.r < 0.0075 && fragment_color.g < 0.0075 && fragment_color.b < 0.0075) { - fogginess = 0; - } - // color adjustment fragment_color *= 2; fragment_color.a *= 2; + + // fog hack + if (fragment_color.r < 0.005 && fragment_color.g < 0.005 && fragment_color.b < 0.005) { + fogginess = 0; + } tex_coord = tex_coord_in; }