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memory cards (in progress) (#868)
* c++ memory card stuff * saving kinda works * load working * more progress * clean up
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@@ -225,16 +225,6 @@ std::vector<std::shared_ptr<TextureRecord>> TexturePool::convert_textures(const
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texture_record->max_a_nonzero = max_a_nonzero;
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texture_record->min_a_nonzero = min_a_nonzero;
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if (texture_record->name == "selector" || texture_record->name == "next") {
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fmt::print("{}: {} {} {} {}\n", texture_record->name, tex.psm, tex.clutpsm,
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tex.clut_dest * 256 / 4,
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texture_page.segment[0].dest + ((sizes[0] + sizes[1] + 255) / 256) * 256);
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}
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fmt::print("TEX: {} nz ({}, {}) z ({}, {}0\n", texture_record->name,
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texture_record->min_a_nonzero, texture_record->max_a_nonzero,
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texture_record->min_a_zero, texture_record->max_a_zero);
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// Debug output.
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if (dump_textures_to_file) {
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const char* tpage_name = goal_string(texture_page.name_ptr, memory_base);
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