[Debugger] windows debugger and process drawable (#953)

* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
This commit is contained in:
water111
2021-10-31 11:01:15 -04:00
committed by GitHub
parent 7c5edf8d84
commit 8846968963
222 changed files with 42198 additions and 1191 deletions
+5 -1
View File
@@ -130,7 +130,11 @@ ObjectFileDB::ObjectFileDB(const std::vector<std::string>& _dgos,
lg::info("-Loading {} DGOs...", _dgos.size());
for (auto& dgo : _dgos) {
get_objs_from_dgo(dgo, config);
try {
get_objs_from_dgo(dgo, config);
} catch (std::runtime_error& e) {
lg::warn("Error when reading DGOs: {}", e.what());
}
}
lg::info("-Loading {} plain object files...", object_files.size());