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[Debugger] windows debugger and process drawable (#953)
* Update assert.h * stuff for `process-drawable` to work * add windows code for debugger * debugger attaches * something works * remove bad ideas * `(:break)` works * connection fixes * fixes + update docs * crates & `defskelgroup` macro * clang * update tests and a few types * temp * temp * fix files * game builds * reverse TypeConsistency operation * add eye stuff for merc art login * add `(:sym-name)` * oops * add `--auto-dbg` option to gc args * codacy * improve robustness of dgo unpacker and objectfiledb reading * `cavegeyserrock` * hopefully fix linux * windows FormatMessage weirdness? * mutex fixes * fix merge conflicts Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
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@@ -130,7 +130,11 @@ ObjectFileDB::ObjectFileDB(const std::vector<std::string>& _dgos,
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lg::info("-Loading {} DGOs...", _dgos.size());
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for (auto& dgo : _dgos) {
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get_objs_from_dgo(dgo, config);
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try {
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get_objs_from_dgo(dgo, config);
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} catch (std::runtime_error& e) {
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lg::warn("Error when reading DGOs: {}", e.what());
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}
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}
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lg::info("-Loading {} plain object files...", object_files.size());
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