From 90e62fb559ae31ab8582c37c3e2a2544f52f72be Mon Sep 17 00:00:00 2001 From: Hat Kid <6624576+Hat-Kid@users.noreply.github.com> Date: Mon, 16 Oct 2023 17:13:47 +0200 Subject: [PATCH] move custom level folders --- custom_levels/{ => jak1}/test-zone/test-zone.jsonc | 2 +- custom_levels/{ => jak1}/test-zone/test-zone2.glb | Bin custom_levels/{ => jak1}/test-zone/testzone.gd | 0 goal_src/jak1/game.gp | 8 ++++---- 4 files changed, 5 insertions(+), 5 deletions(-) rename custom_levels/{ => jak1}/test-zone/test-zone.jsonc (98%) rename custom_levels/{ => jak1}/test-zone/test-zone2.glb (100%) rename custom_levels/{ => jak1}/test-zone/testzone.gd (100%) diff --git a/custom_levels/test-zone/test-zone.jsonc b/custom_levels/jak1/test-zone/test-zone.jsonc similarity index 98% rename from custom_levels/test-zone/test-zone.jsonc rename to custom_levels/jak1/test-zone/test-zone.jsonc index 1f3420d4c9..5c3ecaf943 100644 --- a/custom_levels/test-zone/test-zone.jsonc +++ b/custom_levels/jak1/test-zone/test-zone.jsonc @@ -10,7 +10,7 @@ // Must have vertex colors. Use the blender cycles renderer, bake, diffuse, uncheck color, // and bake to vertex colors. For now, only the first vertex color group is used, so make sure you // only have 1. - "gltf_file": "custom_levels/test-zone/test-zone2.glb", + "gltf_file": "custom_levels/jak1/test-zone/test-zone2.glb", // automatically set wall vs. ground based on angle. Useful if you don't want to assign this yourself "automatic_wall_detection": true, diff --git a/custom_levels/test-zone/test-zone2.glb b/custom_levels/jak1/test-zone/test-zone2.glb similarity index 100% rename from custom_levels/test-zone/test-zone2.glb rename to custom_levels/jak1/test-zone/test-zone2.glb diff --git a/custom_levels/test-zone/testzone.gd b/custom_levels/jak1/test-zone/testzone.gd similarity index 100% rename from custom_levels/test-zone/testzone.gd rename to custom_levels/jak1/test-zone/testzone.gd diff --git a/goal_src/jak1/game.gp b/goal_src/jak1/game.gp index 0d7f3c540b..88da8f166f 100644 --- a/goal_src/jak1/game.gp +++ b/goal_src/jak1/game.gp @@ -154,9 +154,9 @@ ) (defun custom-level-cgo (output-name desc-file-name) - "Add a CGO with the given output name (in $OUT/iso) and input name (in custom_levels/)" + "Add a CGO with the given output name (in $OUT/iso) and input name (in custom_levels/jak1/)" (let ((out-name (string-append "$OUT/iso/" output-name))) - (defstep :in (string-append "custom_levels/" desc-file-name) + (defstep :in (string-append "custom_levels/jak1/" desc-file-name) :tool 'dgo :out `(,out-name) ) @@ -208,7 +208,7 @@ ) (defmacro build-custom-level (name) - (let* ((path (string-append "custom_levels/" name "/" name ".jsonc"))) + (let* ((path (string-append "custom_levels/jak1/" name "/" name ".jsonc"))) `(defstep :in ,path :tool 'build-level :out '(,(string-append "$OUT/obj/" name ".go"))))) @@ -1636,7 +1636,7 @@ ;;;;;;;;;;;;;;;;;;;;;;;;; ;; Set up the build system to build the level geometry -;; this path is relative to the custom_levels/ folder +;; this path is relative to the custom_levels/jak1 folder ;; it should point to the .jsonc file that specifies the level. (build-custom-level "test-zone") ;; the DGO file