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[decompiler] Jak 2 modifications, new all-types code (#1553)
* temp * look at old game types * clean up
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@@ -158,7 +158,6 @@ class ObjectFileDB {
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void extract_art_info();
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void dump_art_info(const std::string& output_dir);
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void dump_raw_objects(const std::string& output_dir);
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void write_object_file_words(const std::string& output_dir, bool dump_data, bool dump_code);
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void write_disassembly(const std::string& output_dir,
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bool disassemble_data,
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@@ -192,6 +191,9 @@ class ObjectFileDB {
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void ir2_do_segment_analysis_phase2(int seg, const Config& config, ObjectFileData& data);
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void ir2_setup_labels(const Config& config, ObjectFileData& data);
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void ir2_run_mips2c(const Config& config, ObjectFileData& data);
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void ir2_analyze_all_types(const std::string& output_file,
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const std::optional<std::string>& previous_game_types,
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const std::unordered_set<std::string>& bad_types);
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std::string ir2_to_file(ObjectFileData& data, const Config& config);
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std::string ir2_function_to_string(ObjectFileData& data, Function& function, int seg);
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std::string ir2_final_out(ObjectFileData& data,
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