[decompiler] Jak 2 modifications, new all-types code (#1553)

* temp

* look at old game types

* clean up
This commit is contained in:
water111
2022-06-25 21:26:15 -04:00
committed by GitHub
parent c9de15ba64
commit 91fa0122d8
40 changed files with 1762 additions and 586 deletions
+4 -1
View File
@@ -76,7 +76,10 @@ Config read_config_file(const std::string& path_to_config_file,
config.is_pal = cfg.at("is_pal").get<bool>();
config.rip_levels = cfg.at("levels_convert_to_obj").get<bool>();
config.extract_collision = cfg.at("extract_collision").get<bool>();
config.generate_all_types = cfg.at("generate_all_types").get<bool>();
if (cfg.contains("old_all_types_file")) {
config.old_all_types_file = cfg.at("old_all_types_file").get<std::string>();
}
auto allowed = cfg.at("allowed_objects").get<std::vector<std::string>>();
for (const auto& x : allowed) {
config.allowed_objects.insert(x);