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[decomp2] game-info, game-task and task-control (#1884)
And everything else needed for them! A couple functions are bad currently. - fixes #1929 - untested on linux - fixes #1924 - now you need to type `,` before a lambda you want to put in a pair. - fix debugger symbol table in jak 2 - made the decompiler output `(meters 2)` instead of `(meters 2.0)` - fixed a bug with the bitfield enum special -1 case - made bad game text decomp not exit the decompiler - added `editable-player` and `script`
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@@ -668,7 +668,7 @@ void Debugger::read_symbol_table_jak2() {
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str_buff[127] = '\0';
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// GOAL sym - s7
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auto sym_offset = s32(offset + st_base + BASIC_OFFSET) - s32(m_debug_context.s7);
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auto sym_offset = s32(offset + st_base) - s32(m_debug_context.s7);
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ASSERT(sym_offset >= -SYM_TABLE_MEM_SIZE / 4);
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ASSERT(sym_offset < SYM_TABLE_MEM_SIZE / 4);
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@@ -1100,8 +1100,7 @@ std::string Debugger::disassemble_x86_with_symbols(int len, u64 base_addr) const
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pos += op_mov_string.length();
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auto r14_pos = result.find(sym_false_string, pos);
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if (r14_pos < result.find(op_mov_string, pos)) {
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result.replace(r14_pos, sym_false_string.length(),
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fmt::format(", '{}", get_symbol_name_from_offset(0)));
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result.replace(r14_pos, sym_false_string.length(), fmt::format(", '#f"));
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}
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}
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