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https://github.com/open-goal/jak-project
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Process Text Files in Decompiler (#122)
* begin support for v2 * export game text * generate text files * working text load * fix windows * add test and clean up game tests a bit * load the right file * add separate program to launch the data compiler * add offline test script
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@@ -45,7 +45,9 @@ struct ObjectFileData {
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class ObjectFileDB {
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public:
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ObjectFileDB(const std::vector<std::string>& _dgos, const std::string& obj_file_name_map_file);
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ObjectFileDB(const std::vector<std::string>& _dgos,
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const std::string& obj_file_name_map_file,
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const std::vector<std::string>& object_files);
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std::string generate_dgo_listing();
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std::string generate_obj_listing();
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void process_link_data();
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@@ -57,6 +59,7 @@ class ObjectFileDB {
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void write_disassembly(const std::string& output_dir, bool disassemble_objects_without_functions);
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void analyze_functions();
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void process_tpages();
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std::string process_game_text();
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ObjectFileData& lookup_record(const ObjectFileRecord& rec);
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DecompilerTypeSystem dts;
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