mirror of
https://github.com/open-goal/jak-project
synced 2026-08-16 13:17:34 -04:00
finish out english subtitles (#1586)
* put some duplicated code in a func * make jak 2 text "work" * group up all subtitles c++ code into one folder * compact single-line subtitles * fix a couple compiler crashes * Update game_subtitle_en.gd * `rolling` and `sunken` * `swamp` * `ogre` * `village3` * `maincave` * `snow` * `lavatube` * `citadel` * Update .gitignore * clang * fix encoding and decoding for quote * properly fix quotes * subtitle deserialize: sort by kind, ID and name * sub editor: fix line speaker not being converted * cleanup game text ids 1 * update text ids 2 * update source * update refs
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-4
@@ -366,7 +366,7 @@
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(set! (-> v1-2 height) (the float 55))
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)
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(set! (-> arg0 flags) (font-flags shadow kerning middle left large))
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(let ((s4-0 (game-text-id card-not-formatted-title)))
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(let ((s4-0 (game-text-id memcard-not-formatted-title)))
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(case (-> obj display-state)
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(((progress-screen memcard-no-space))
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(set! s4-0 (game-text-id memcard-no-space))
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@@ -438,7 +438,7 @@
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)
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(set! (-> arg0 flags) (font-flags shadow kerning middle left large))
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(let ((s4-0 print-game-text-scaled))
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(format (clear *temp-string*) (lookup-text! *common-text* (game-text-id card-not-formatted-title) #f) 1)
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(format (clear *temp-string*) (lookup-text! *common-text* (game-text-id memcard-not-formatted-title) #f) 1)
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(s4-0 *temp-string* (-> obj transition-percentage-invert) arg0 128)
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)
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(set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset))))
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@@ -450,7 +450,7 @@
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(set! (-> v1-8 height) (the float 40))
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)
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(print-game-text-scaled
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(lookup-text! *common-text* (game-text-id card-not-formatted-msg) #f)
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(lookup-text! *common-text* (game-text-id memcard-not-formatted-msg) #f)
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(-> obj transition-percentage-invert)
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arg0
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128
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@@ -590,7 +590,7 @@
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(set! (-> v1-23 height) (the float 75))
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)
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(let ((s4-1 print-game-text-scaled))
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(format (clear *temp-string*) (lookup-text! *common-text* (game-text-id do-not-remove-mem-card) #f) 1)
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(format (clear *temp-string*) (lookup-text! *common-text* (game-text-id memcard-do-not-remove) #f) 1)
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(s4-1 *temp-string* (-> obj transition-percentage-invert) arg0 128)
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)
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0
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