finish out english subtitles (#1586)

* put some duplicated code in a func

* make jak 2 text "work"

* group up all subtitles c++ code into one folder

* compact single-line subtitles

* fix a couple compiler crashes

* Update game_subtitle_en.gd

* `rolling` and `sunken`

* `swamp`

* `ogre`

* `village3`

* `maincave`

* `snow`

* `lavatube`

* `citadel`

* Update .gitignore

* clang

* fix encoding and decoding for quote

* properly fix quotes

* subtitle deserialize: sort by kind, ID and name

* sub editor: fix line speaker not being converted

* cleanup game text ids 1

* update text ids 2

* update source

* update refs
This commit is contained in:
ManDude
2022-07-03 22:25:28 +01:00
committed by GitHub
parent 34d93e59ed
commit 9676100039
121 changed files with 2671 additions and 3217 deletions
+4 -4
View File
@@ -366,7 +366,7 @@
(set! (-> v1-2 height) (the float 55))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle left large))
(let ((s4-0 (game-text-id card-not-formatted-title)))
(let ((s4-0 (game-text-id memcard-not-formatted-title)))
(case (-> obj display-state)
(((progress-screen memcard-no-space))
(set! s4-0 (game-text-id memcard-no-space))
@@ -438,7 +438,7 @@
)
(set! (-> arg0 flags) (font-flags shadow kerning middle left large))
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (game-text-id card-not-formatted-title) #f) 1)
(format (clear *temp-string*) (lookup-text! *common-text* (game-text-id memcard-not-formatted-title) #f) 1)
(s4-0 *temp-string* (-> obj transition-percentage-invert) arg0 128)
)
(set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset))))
@@ -450,7 +450,7 @@
(set! (-> v1-8 height) (the float 40))
)
(print-game-text-scaled
(lookup-text! *common-text* (game-text-id card-not-formatted-msg) #f)
(lookup-text! *common-text* (game-text-id memcard-not-formatted-msg) #f)
(-> obj transition-percentage-invert)
arg0
128
@@ -590,7 +590,7 @@
(set! (-> v1-23 height) (the float 75))
)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (game-text-id do-not-remove-mem-card) #f) 1)
(format (clear *temp-string*) (lookup-text! *common-text* (game-text-id memcard-do-not-remove) #f) 1)
(s4-1 *temp-string* (-> obj transition-percentage-invert) arg0 128)
)
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