From 970af8d1001f01185a4125b2f4ac9c164ff94d1b Mon Sep 17 00:00:00 2001 From: ManDude <7569514+ManDude@users.noreply.github.com> Date: Thu, 31 Aug 2023 02:38:19 +0100 Subject: [PATCH] [sprite3] fix max sprite number being wrong (#2949) I don't think this fixes anything, but the number was wrong so might as well fix it. --- game/graphics/opengl_renderer/sprite/Sprite3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/graphics/opengl_renderer/sprite/Sprite3.cpp b/game/graphics/opengl_renderer/sprite/Sprite3.cpp index a6bab3efc9..41e043a829 100644 --- a/game/graphics/opengl_renderer/sprite/Sprite3.cpp +++ b/game/graphics/opengl_renderer/sprite/Sprite3.cpp @@ -34,7 +34,7 @@ u32 process_sprite_chunk_header(DmaFollower& dma) { return header[0]; } -constexpr int SPRITE_RENDERER_MAX_SPRITES = 1920 * 10; +constexpr int SPRITE_RENDERER_MAX_SPRITES = 1920 * 12; } // namespace Sprite3::Sprite3(const std::string& name, int my_id)