[decompiler] performance improvements in extraction (#1309)

* small speedups to extractor

* faster extraction
This commit is contained in:
water111
2022-04-15 20:40:10 -04:00
committed by GitHub
parent 65de778b5c
commit 97dc0e14df
17 changed files with 183 additions and 70 deletions
+39 -19
View File
@@ -1,4 +1,5 @@
#include <set>
#include <thread>
#include "extract_level.h"
#include "decompiler/level_extractor/BspHeader.h"
@@ -7,6 +8,7 @@
#include "decompiler/level_extractor/extract_shrub.h"
#include "common/util/compress.h"
#include "common/util/FileUtil.h"
#include "common/util/SimpleThreadGroup.h"
namespace decompiler {
@@ -93,27 +95,30 @@ void print_memory_usage(const tfrag3::Level& lev, int uncompressed_data_size) {
void add_all_textures_from_level(tfrag3::Level& lev,
const std::string& level_name,
TextureDB& tex_db) {
const TextureDB& tex_db) {
ASSERT(lev.textures.empty());
for (auto id : tex_db.texture_ids_per_level[level_name]) {
const auto& tex = tex_db.textures.at(id);
lev.textures.emplace_back();
auto& new_tex = lev.textures.back();
new_tex.combo_id = id;
new_tex.w = tex.w;
new_tex.h = tex.h;
new_tex.debug_tpage_name = tex_db.tpage_names.at(tex.page);
new_tex.debug_name = new_tex.debug_tpage_name + tex.name;
new_tex.data = tex.rgba_bytes;
new_tex.combo_id = id;
new_tex.load_to_pool = true;
const auto& level_it = tex_db.texture_ids_per_level.find(level_name);
if (level_it != tex_db.texture_ids_per_level.end()) {
for (auto id : level_it->second) {
const auto& tex = tex_db.textures.at(id);
lev.textures.emplace_back();
auto& new_tex = lev.textures.back();
new_tex.combo_id = id;
new_tex.w = tex.w;
new_tex.h = tex.h;
new_tex.debug_tpage_name = tex_db.tpage_names.at(tex.page);
new_tex.debug_name = new_tex.debug_tpage_name + tex.name;
new_tex.data = tex.rgba_bytes;
new_tex.combo_id = id;
new_tex.load_to_pool = true;
}
}
}
void confirm_textures_identical(TextureDB& tex_db) {
void confirm_textures_identical(const TextureDB& tex_db) {
std::unordered_map<std::string, std::vector<u32>> tex_dupl;
for (auto& tex : tex_db.textures) {
auto name = tex_db.tpage_names[tex.second.page] + tex.second.name;
auto name = tex_db.tpage_names.at(tex.second.page) + tex.second.name;
auto it = tex_dupl.find(name);
if (it == tex_dupl.end()) {
tex_dupl.insert({name, tex.second.rgba_bytes});
@@ -130,7 +135,7 @@ void confirm_textures_identical(TextureDB& tex_db) {
/*!
* Extract common textures found in GAME.CGO
*/
void extract_common(ObjectFileDB& db, TextureDB& tex_db, const std::string& dgo_name) {
void extract_common(const ObjectFileDB& db, const TextureDB& tex_db, const std::string& dgo_name) {
if (db.obj_files_by_dgo.count(dgo_name) == 0) {
lg::warn("Skipping common extract for {} because the DGO was not part of the input", dgo_name);
return;
@@ -157,8 +162,8 @@ void extract_common(ObjectFileDB& db, TextureDB& tex_db, const std::string& dgo_
compressed.data(), compressed.size());
}
void extract_from_level(ObjectFileDB& db,
TextureDB& tex_db,
void extract_from_level(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::string& dgo_name,
const DecompileHacks& hacks,
bool dump_level) {
@@ -175,7 +180,7 @@ void extract_from_level(ObjectFileDB& db,
std::string level_name = bsp_rec->name.substr(0, bsp_rec->name.length() - 4);
fmt::print("Processing level {} ({})\n", dgo_name, level_name);
auto& bsp_file = db.lookup_record(*bsp_rec);
const auto& bsp_file = db.lookup_record(*bsp_rec);
bool ok = is_valid_bsp(bsp_file.linked_data);
ASSERT(ok);
@@ -238,4 +243,19 @@ void extract_from_level(ObjectFileDB& db,
"assets/{}.fr3", dgo_name.substr(0, dgo_name.length() - 4))}),
compressed.data(), compressed.size());
}
void extract_all_levels(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::vector<std::string>& dgo_names,
const std::string& common_name,
const DecompileHacks& hacks,
bool debug_dump_level) {
extract_common(db, tex_db, common_name);
SimpleThreadGroup threads;
threads.run(
[&](int idx) { extract_from_level(db, tex_db, dgo_names[idx], hacks, debug_dump_level); },
dgo_names.size());
threads.join();
}
} // namespace decompiler