diff --git a/decompiler/config/jak1_ntsc_black_label.jsonc b/decompiler/config/jak1_ntsc_black_label.jsonc index b346771a87..b157978891 100644 --- a/decompiler/config/jak1_ntsc_black_label.jsonc +++ b/decompiler/config/jak1_ntsc_black_label.jsonc @@ -3,7 +3,7 @@ // if you want to filter to only some object names. // it will make the decompiler much faster. - "allowed_objects": ["nav-enemy"], + "allowed_objects": [], //////////////////////////// // CODE ANALYSIS OPTIONS diff --git a/goal_src/engine/draw/process-drawable.gc b/goal_src/engine/draw/process-drawable.gc index 560bad54c6..1700296cb1 100644 --- a/goal_src/engine/draw/process-drawable.gc +++ b/goal_src/engine/draw/process-drawable.gc @@ -15,3 +15,8 @@ (define-extern ja-done? (function int symbol)) ;; TODO - for misty-warehouse (define-extern rider-trans (function int)) +;; TODO - for nav-enemy +(define-extern ja-blend-eval (function int)) +(define-extern process-drawable-fuel-cell-handler (function process-drawable object symbol (pointer int64) symbol)) +(define-extern ja-aframe-num (function int float)) +(define-extern ja-aframe (function float int float)) diff --git a/goal_src/engine/game/collectables.gc b/goal_src/engine/game/collectables.gc index 646e29eceb..e1cbcfa7c6 100644 --- a/goal_src/engine/game/collectables.gc +++ b/goal_src/engine/game/collectables.gc @@ -5,3 +5,5 @@ ;; name in dgo: collectables ;; dgos: GAME, ENGINE +;; TODO - for nav-enemy +(define-extern birth-pickup-at-point (function vector int float symbol process symbol basic)) ;; TODO - not confirmed at all! (the symbols are wrong) diff --git a/goal_src/levels/common/nav-enemy-h.gc b/goal_src/levels/common/nav-enemy-h.gc index eca695745f..e450263abd 100644 --- a/goal_src/levels/common/nav-enemy-h.gc +++ b/goal_src/levels/common/nav-enemy-h.gc @@ -155,3 +155,9 @@ (dummy-75 (_type_) none 75) ) ) + +;; NOTE - some forward declarations +(define-extern nav-enemy-send-attack (function process touching-shapes-entry symbol object :behavior nav-enemy)) +(define-extern nav-enemy-set-hit-from-direction (function process none :behavior nav-enemy)) +(define-extern nav-enemy-get-new-patrol-point (function int :behavior nav-enemy)) +(define-extern nav-enemy-test-point-near-nav-mesh? (function vector symbol :behavior nav-enemy)) diff --git a/goal_src/levels/common/nav-enemy.gc b/goal_src/levels/common/nav-enemy.gc index f6a6af9d1d..f005ad816d 100644 --- a/goal_src/levels/common/nav-enemy.gc +++ b/goal_src/levels/common/nav-enemy.gc @@ -5,3 +5,3973 @@ ;; name in dgo: nav-enemy ;; dgos: GAME, COMMON, L1 +;; definition for function nav-enemy-rnd-float +(defun nav-enemy-rnd-float () + (rand-vu) + ) + +;; definition for function nav-enemy-rnd-percent? +(defun nav-enemy-rnd-percent? ((arg0 float)) + (>= arg0 (rand-vu)) + ) + +;; definition for function nav-enemy-rnd-float-range +(defbehavior nav-enemy-rnd-float-range nav-enemy ((arg0 float) (arg1 float)) + (+ arg0 (* (rand-vu) (- arg1 arg0))) + ) + +;; definition for function nav-enemy-rnd-int-count +(defun nav-enemy-rnd-int-count ((arg0 int)) + (the int (* (rand-vu) (the float arg0))) + ) + +;; definition for function nav-enemy-rnd-int-range +(defun nav-enemy-rnd-int-range ((arg0 int) (arg1 int)) + (+ arg0 (the int (* (rand-vu) (the float (+ (- 1 arg0) arg1))))) + ) + +;; definition for function nav-enemy-rnd-go-idle? +(defun nav-enemy-rnd-go-idle? ((arg0 float)) + (let* ((v1-3 (-> *display* frames (-> *display* last-screen) frame run-time)) + (f1-2 (fmax 0.0 (fmin 1.0 (* 0.001 (+ -7000.0 (the float v1-3)))))) + ) + (>= (+ arg0 (* f1-2 (- 1.0 arg0))) (rand-vu)) + ) + ) + +;; definition for method 9 of type trajectory +;; INFO: this function exists in multiple non-identical object files +(defmethod + eval-position! + trajectory + ((obj trajectory) (time float) (result vector)) + (vector+float*! + result + (-> obj initial-position) + (-> obj initial-velocity) + time + ) + (+! (-> result y) (* (* (* 0.5 time) time) (-> obj gravity))) + result + ) + +;; definition for method 7 of type nav-enemy +;; INFO: Return type mismatch none vs nav-enemy. +(defmethod relocate nav-enemy ((obj nav-enemy) (arg0 int)) + (if (nonzero? (-> obj neck)) + (set! (-> obj neck) (the-as joint-mod (+ (the-as int (-> obj neck)) arg0))) + ) + (if (nonzero? (-> obj rand-gen)) + (set! + (-> obj rand-gen) + (the-as random-generator (+ (the-as int (-> obj rand-gen)) arg0)) + ) + ) + (the-as + nav-enemy + ((the-as + (function process-drawable int none) + (find-parent-method nav-enemy 7) + ) + obj + arg0 + ) + ) + ) + +;; definition for method 42 of type nav-enemy +(defmethod TODO-RENAME-42 nav-enemy ((obj nav-enemy)) + (local-vars (v1-11 symbol)) + (with-pp + (when (<= (-> obj path curve num-cverts) 0) + (let ((t9-0 (the-as (function object object) enter-state)) + (a0-1 "no path") + ) + (set! (-> pp next-state) process-drawable-art-error) + (t9-0 a0-1) + ) + ) + (let ((s5-0 3)) + 0 + (let ((s4-0 (-> obj nav destination-pos))) + (until (or v1-11 (<= s5-0 0)) + (let ((v1-8 (nav-enemy-rnd-int-count (-> obj path curve num-cverts)))) + (eval-path-curve-div! (-> obj path) s4-0 (the float v1-8) 'interp) + ) + (+! s5-0 -1) + (set! + v1-11 + (< 4096.0 (vector-vector-xz-distance s4-0 (-> obj collide-info trans))) + ) + ) + ) + ) + 0 + ) + ) + +;; definition for method 39 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod TODO-RENAME-39 nav-enemy ((obj nav-enemy)) + (when + (and + (logtest? (-> obj nav-enemy-flags) 256) + (or + (not *target*) + (and + (zero? (logand (-> *target* state-flags) #x80f8)) + (>= + (the-as int (- (-> *display* base-frame-counter) (-> obj touch-time))) + 15 + ) + ) + ) + ) + (let ((t9-0 (method-of-object (-> obj collide-info) dummy-54))) + 2 + 1 + (t9-0) + ) + (set! (-> obj nav-enemy-flags) (logand -257 (-> obj nav-enemy-flags))) + ) + ((method-of-object (-> obj draw shadow-ctrl) dummy-14)) + (when *target* + (if *target* + (look-at-enemy! + (-> *target* neck) + (the-as vector (-> obj collide-info root-prim prim-core)) + (if (logtest? (-> obj nav-enemy-flags) 4) + 'attacking + ) + obj + ) + ) + (if + (and + (nonzero? (-> obj neck)) + (nonzero? (logand (-> obj nav-enemy-flags) #x4000)) + ) + (set-target! + (-> obj neck) + (target-pos (-> obj nav-info player-look-at-joint)) + ) + ) + ) + (when (-> obj nav-info debug-draw-neck) + (if (nonzero? (-> obj neck)) + (joint-mod-debug-draw (-> obj neck)) + ) + ) + (ja-post) + 0 + (none) + ) + +;; definition for method 44 of type nav-enemy +(defmethod + dummy-44 + nav-enemy + ((obj nav-enemy) (arg0 process) (arg1 event-message-block)) + (if + (and + (logtest? (-> obj nav-enemy-flags) 64) + ((method-of-type touching-shapes-entry prims-touching?) + (the-as touching-shapes-entry (-> arg1 param 0)) + (-> obj collide-info) + (the-as uint 1) + ) + ) + (nav-enemy-send-attack + arg0 + (the-as touching-shapes-entry (-> arg1 param 0)) + 'generic + ) + ) + ) + +;; definition for method 72 of type nav-enemy +(defmethod + dummy-72 + nav-enemy + ((obj nav-enemy) (arg0 process) (arg1 event-message-block)) + (if + (and + (logtest? (-> obj nav-enemy-flags) 64) + ((method-of-type touching-shapes-entry prims-touching?) + (the-as touching-shapes-entry (-> arg1 param 0)) + (-> obj collide-info) + (the-as uint 1) + ) + ) + (nav-enemy-send-attack + arg0 + (the-as touching-shapes-entry (-> arg1 param 0)) + 'generic + ) + ) + ) + +;; definition for method 73 of type nav-enemy +(defmethod TODO-RENAME-73 nav-enemy ((obj nav-enemy) (arg0 process)) + (with-pp + (let ((v1-0 (new 'stack-no-clear 'event-message-block))) + (set! (-> v1-0 from) pp) + (set! (-> v1-0 num-params) 1) + (set! (-> v1-0 message) 'get-attack-count) + (set! (-> v1-0 param 0) (the-as uint 1)) + (send-event-function arg0 v1-0) + ) + (logclear! (-> obj mask) (process-mask actor-pause attackable)) + (let ((t9-1 (the-as (function object) enter-state))) + (set! + (-> pp next-state) + (the-as state (method-of-object obj nav-enemy-die)) + ) + (t9-1) + ) + 'die + ) + ) + +;; definition for method 43 of type nav-enemy +(defmethod + dummy-43 + nav-enemy + ((obj nav-enemy) (arg0 process) (arg1 event-message-block)) + (with-pp + (cond + ((logtest? (-> obj nav-enemy-flags) 32) + (let ((v1-2 (new 'stack-no-clear 'event-message-block))) + (set! (-> v1-2 from) pp) + (set! (-> v1-2 num-params) 1) + (set! (-> v1-2 message) 'get-attack-count) + (set! (-> v1-2 param 0) (the-as uint 1)) + (send-event-function arg0 v1-2) + ) + (logclear! (-> obj mask) (process-mask actor-pause attackable)) + (let ((t9-1 (the-as (function object) enter-state))) + (set! + (-> pp next-state) + (the-as state (method-of-object obj nav-enemy-die)) + ) + (t9-1) + ) + ) + (else + (dummy-44 obj arg0 arg1) + ) + ) + ) + ) + +;; definition for function nav-enemy-send-attack +;; INFO: Return type mismatch symbol vs object. +(defbehavior + nav-enemy-send-attack nav-enemy + ((arg0 process) (arg1 touching-shapes-entry) (arg2 symbol)) + (let ((v1-0 (new 'stack-no-clear 'event-message-block))) + (set! (-> v1-0 from) self) + (set! (-> v1-0 num-params) 2) + (set! (-> v1-0 message) 'attack) + (set! (-> v1-0 param 0) (the-as uint arg1)) + (let ((a1-1 (new 'static 'attack-info :mask #xe0))) + (set! (-> a1-1 shove-back) (-> self nav-info attack-shove-back)) + (set! (-> a1-1 shove-up) (-> self nav-info attack-shove-up)) + (set! (-> a1-1 mode) arg2) + (set! (-> v1-0 param 1) (the-as uint a1-1)) + ) + (when (send-event-function arg0 v1-0) + (let ((t9-1 (method-of-object (-> self collide-info) dummy-54))) + 2 + 0 + (t9-1) + ) + (logior! (-> self nav-enemy-flags) 256) + #t + ) + ) + ) + +;; definition for function nav-enemy-default-event-handler +;; Used lq/sq +(defbehavior + nav-enemy-default-event-handler nav-enemy + ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) + (case arg2 + (('touch) + (set! (-> self touch-time) (-> *display* base-frame-counter)) + (dummy-44 self arg0 arg3) + ) + (('attack) + (nav-enemy-set-hit-from-direction arg0) + (dummy-43 self arg0 arg3) + ) + (('instant-death) + (let ((gp-1 (-> self hit-from-dir))) + (vector-z-quaternion! gp-1 (-> self collide-info quat)) + (vector-float*! gp-1 gp-1 -1.0) + (vector-normalize! gp-1 1.0) + ) + (logclear! (-> self mask) (process-mask actor-pause attackable)) + (let ((t9-5 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-die)) + ) + (t9-5) + ) + ) + (('jump) + (when (!= (-> self next-state name) 'nav-enemy-jump-land) + (set! + (-> self event-param-point quad) + (-> (the-as vector (-> arg3 param 0)) quad) + ) + (set! (-> self nav user-poly) (the-as nav-poly (-> arg3 param 1))) + (set! (-> self jump-return-state) (-> self state)) + (let ((t9-6 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-jump)) + ) + (t9-6) + ) + ) + ) + (('cue-jump-to-point) + (when (logtest? (-> self nav-enemy-flags) 2048) + (set! + (-> self event-param-point quad) + (-> (the-as vector (-> arg3 param 0)) quad) + ) + (let ((v0-0 (the-as object (logand -2049 (-> self nav-enemy-flags))))) + (set! (-> self nav-enemy-flags) (the-as uint v0-0)) + v0-0 + ) + ) + ) + (('cue-chase) + (let ((t9-7 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-chase)) + ) + (t9-7) + ) + ) + (('cue-patrol) + (let ((t9-8 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-patrol)) + ) + (t9-8) + ) + ) + (('go-wait-for-cue) + (let ((t9-9 (the-as (function object) enter-state))) + (set! (-> self next-state) (the-as state (method-of-object self dummy-35))) + (t9-9) + ) + ) + ) + ) + +;; definition for function nav-enemy-jump-event-handler +(defbehavior + nav-enemy-jump-event-handler nav-enemy + ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) + (case arg2 + (('touch) + (set! (-> self touch-time) (-> *display* base-frame-counter)) + (dummy-72 self arg0 arg3) + ) + (('attack) + (nav-enemy-set-hit-from-direction arg0) + (TODO-RENAME-73 self arg0) + ) + ) + ) + +;; definition for function process-drawable-death-event-handler +(defbehavior + process-drawable-death-event-handler process-drawable + ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) + (case arg2 + (('death-start) + (let ((t9-0 (method-of-object (-> self fact) dummy-9))) + #t + *entity-pool* + (-> self fact) + 0 + (t9-0) + ) + ) + (('death-end) + (let ((v0-0 (logior (-> self draw status) 2))) + (set! (-> self draw status) v0-0) + v0-0 + ) + ) + ) + ) + +;; failed to figure out what this is: +nav-enemy-default-event-handler + +;; definition for function nav-enemy-common-post +(defbehavior nav-enemy-common-post nav-enemy () + (TODO-RENAME-39 self) + (none) + ) + +;; definition for function nav-enemy-simple-post +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-simple-post nav-enemy () + (TODO-RENAME-9 (-> self align)) + (nav-enemy-common-post) + (dummy-47 (-> self collide-info)) + 0 + (none) + ) + +;; definition for method 40 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod dummy-40 nav-enemy ((obj nav-enemy)) + (let ((t9-0 (method-of-object (-> obj nav) dummy-11))) + (-> obj nav target-pos) + (t9-0) + ) + 0 + (none) + ) + +;; definition for method 41 of type nav-enemy +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defmethod dummy-41 nav-enemy ((obj nav-enemy)) + (cond + ((-> obj nav-info use-align) + (TODO-RENAME-11 + (-> obj align) + 4 + (-> obj nav travel) + (the-as int 1.0) + 1.0 + (* (-> obj enemy-info speed) (-> obj speed-scale)) + ) + ) + (else + (cond + ((-> obj nav-info use-momentum) + (let* ((f0-3 (- (-> obj target-speed) (-> obj momentum-speed))) + (f1-4 + (fmin + (* (-> obj acceleration) (-> *display* seconds-per-frame)) + (fabs f0-3) + ) + ) + ) + (if (< f0-3 0.0) + (set! (-> obj momentum-speed) (- (-> obj momentum-speed) f1-4)) + (+! (-> obj momentum-speed) f1-4) + ) + ) + ) + (else + (set! (-> obj momentum-speed) (-> obj target-speed)) + ) + ) + (let* + ((f0-12 + (fmin + (* (-> obj speed-scale) (-> obj momentum-speed)) + (* (vector-length (-> obj nav travel)) (-> *display* frames-per-second)) + ) + ) + (v1-15 + (vector-normalize-copy! + (new 'stack-no-clear 'vector) + (-> obj nav travel) + f0-12 + ) + ) + ) + (set! (-> obj collide-info transv x) (-> v1-15 x)) + (set! (-> obj collide-info transv z) (-> v1-15 z)) + ) + ) + ) + (when (-> obj nav-info move-to-ground) + (let ((s5-0 vector-v++!) + (s4-0 (-> obj collide-info transv)) + (t9-3 (method-of-object (-> obj collide-info) dummy-62)) + ) + (set! (-> (new 'stack-no-clear 'vector) quad) (the-as uint128 0)) + 0.0 + (s5-0 s4-0 (the-as vector (t9-3))) + ) + ) + 0 + (none) + ) + +;; definition for method 37 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod TODO-RENAME-37 nav-enemy ((obj nav-enemy)) + (when (logtest? (-> obj nav-enemy-flags) 16) + (if + (or + (logtest? (-> obj nav-enemy-flags) 128) + (nonzero? (logand #x80000 (-> obj nav flags))) + ) + (seek-to-point-toward-point! + (-> obj collide-info) + (-> obj nav target-pos) + (-> obj rotate-speed) + (the-as int (-> obj turn-time)) + ) + (seek-toward-heading-vec! + (-> obj collide-info) + (-> obj nav travel) + (-> obj rotate-speed) + (the-as int (-> obj turn-time)) + ) + ) + ) + 0 + (none) + ) + +;; definition for method 38 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod TODO-RENAME-38 nav-enemy ((obj nav-enemy)) + (cond + ((-> obj nav-info move-to-ground) + (let ((t9-0 (method-of-object (-> obj collide-info) dummy-59))) + (-> obj collide-info transv) + (-> obj nav-info gnd-collide-with) + 8192.0 + (-> obj nav-info hover-if-no-ground) + (nonzero? (logand (-> obj nav-enemy-flags) #x8000)) + (t9-0) + ) + ) + (else + (let ((t9-1 (method-of-object (-> obj collide-info) dummy-58))) + (-> obj collide-info transv) + (t9-1) + ) + ) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-travel-post +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-travel-post nav-enemy () + (cond + ((logtest? (-> self nav-enemy-flags) 8) + (TODO-RENAME-9 (-> self align)) + (dummy-40 self) + (dummy-41 self) + (TODO-RENAME-37 self) + (TODO-RENAME-38 self) + (nav-enemy-common-post) + ) + (else + (if *debug-segment* + (add-frame + (-> *display* frames (-> *display* on-screen) frame profile-bar 0) + 'draw + (new 'static 'rgba :r #x40 :b #x40 :a #x80) + ) + ) + (nav-enemy-simple-post) + (if *debug-segment* + (add-frame + (-> *display* frames (-> *display* on-screen) frame profile-bar 0) + 'draw + (new 'static 'rgba :r #xff :b #xff :a #x80) + ) + ) + ) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-patrol-post +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-patrol-post nav-enemy () + (when + (or (logtest? #x80000 (-> self nav flags)) (< 2.0 (-> self nav block-count))) + (set! (-> self nav block-count) 2.0) + (logior! (-> self nav flags) (nav-control-flags bit10)) + (nav-enemy-get-new-patrol-point) + ) + (let ((t9-1 (method-of-object (-> self nav) dummy-19))) + (-> self nav target-pos) + (-> self collide-info) + (-> self nav destination-pos) + (-> self rotate-speed) + (t9-1) + ) + (if (logtest? #x200000 (-> self nav flags)) + (logclear! (-> self nav flags) (nav-control-flags bit10)) + ) + (nav-enemy-travel-post) + 0 + (none) + ) + +;; definition for function nav-enemy-chase-post +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior nav-enemy-chase-post nav-enemy () + (set! (-> self nav target-pos quad) (-> (target-pos 0) quad)) + (nav-enemy-travel-post) + 0 + (none) + ) + +;; definition for function nav-enemy-flee-post +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior nav-enemy-flee-post nav-enemy () + (let + ((gp-1 + (vector-! + (new 'stack-no-clear 'vector) + (-> self collide-info trans) + (target-pos 0) + ) + ) + ) + (vector-z-quaternion! + (new 'stack-no-clear 'vector) + (-> self collide-info quat) + ) + 0.0 + 0.0 + (set! (-> gp-1 y) 0.0) + (set! (-> self nav travel quad) (-> gp-1 quad)) + ) + (vector-normalize! (-> self nav travel) 409600.0) + (let ((t9-3 (method-of-object (-> self nav) dummy-24))) + 204.8 + (t9-3) + ) + (vector+! + (-> self nav target-pos) + (-> self collide-info trans) + (-> self nav travel) + ) + (nav-enemy-travel-post) + 0 + (none) + ) + +;; definition for function nav-enemy-face-player-post +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-face-player-post nav-enemy () + (if (and *target* (nonzero? (logand (-> self nav-enemy-flags) 16))) + (seek-to-point-toward-point! + (-> self collide-info) + (target-pos 0) + (-> self rotate-speed) + (the-as int (-> self turn-time)) + ) + ) + (nav-enemy-simple-post) + 0 + (none) + ) + +;; definition for function nav-enemy-falling-post +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior nav-enemy-falling-post nav-enemy () + (let ((gp-0 vector-v++!) + (s5-0 (-> self collide-info transv)) + (t9-0 (method-of-object (-> self collide-info) dummy-62)) + ) + (set! (-> (new 'stack-no-clear 'vector) quad) (the-as uint128 0)) + 0.0 + (gp-0 s5-0 (the-as vector (t9-0))) + ) + (let ((t9-2 (method-of-object (-> self collide-info) dummy-33))) + (-> self collide-info transv) + (-> self collide-info root-prim collide-with) + (t9-2) + ) + (nav-enemy-common-post) + 0 + (none) + ) + +;; definition for function nav-enemy-death-post +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior nav-enemy-death-post nav-enemy () + (let ((gp-0 vector-v++!) + (s5-0 (-> self collide-info transv)) + (t9-0 (method-of-object (-> self collide-info) dummy-62)) + ) + (set! (-> (new 'stack-no-clear 'vector) quad) (the-as uint128 0)) + 0.0 + (gp-0 s5-0 (the-as vector (t9-0))) + ) + (let ((t9-2 (method-of-object (-> self collide-info) dummy-57))) + (-> self collide-info transv) + (t9-2) + ) + (nav-enemy-common-post) + 0 + (none) + ) + +;; definition for function nav-enemy-neck-control-look-at +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-neck-control-look-at nav-enemy () + (logior! (-> self nav-enemy-flags) #x4000) + (if (nonzero? (-> self neck)) + (set-mode! (-> self neck) (joint-mod-handler-mode look-at)) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-neck-control-inactive +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-neck-control-inactive nav-enemy () + (when + (and + (nonzero? (-> self neck)) + (nonzero? (logand (-> self nav-enemy-flags) #x4000)) + ) + (set! (-> self nav-enemy-flags) (logand -16385 (-> self nav-enemy-flags))) + (shut-down! (-> self neck)) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-player-vulnerable? +;; INFO: Return type mismatch basic vs symbol. +(defun nav-enemy-player-vulnerable? () + (the-as + symbol + (and *target* (zero? (logand (-> *target* state-flags) #x80f8))) + ) + ) + +;; definition for method 46 of type nav-enemy +(defmethod TODO-RENAME-46 nav-enemy ((obj nav-enemy) (arg0 float)) + (and + *target* + (zero? (logand (-> *target* state-flags) #x80f8)) + (and + (or + (zero? (logand (-> obj nav-enemy-flags) 4096)) + (< + (vector-vector-distance (target-pos 0) (-> obj collide-info trans)) + arg0 + ) + ) + (nav-enemy-test-point-near-nav-mesh? (-> *target* control shadow-pos)) + ) + ) + ) + +;; definition for function nav-enemy-notice-player? +(defbehavior nav-enemy-notice-player? nav-enemy () + (let ((gp-0 #f)) + (cond + ((logtest? (-> self nav-enemy-flags) 1) + (when + (>= + (the-as int (- (-> *display* base-frame-counter) (-> self notice-time))) + (the-as int (-> self reaction-time)) + ) + (set! gp-0 #t) + (set! (-> self nav-enemy-flags) (logand -2 (-> self nav-enemy-flags))) + ) + ) + (else + (when + (or + (TODO-RENAME-46 self (-> self nav-info notice-distance)) + (and + (-> self nav-info use-proximity-notice) + *target* + (>= + (-> self nav-info proximity-notice-distance) + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + ) + (logior! (-> self nav-enemy-flags) 1) + (set! (-> self notice-time) (-> *display* base-frame-counter)) + ) + ) + ) + gp-0 + ) + ) + +;; definition for function nav-enemy-facing-direction? +;; Used lq/sq +(defbehavior nav-enemy-facing-direction? nav-enemy ((arg0 vector) (arg1 float)) + (let + ((s4-0 + (vector-z-quaternion! + (new 'stack-no-clear 'vector) + (-> self collide-info quat) + ) + ) + (s5-0 (new 'stack-no-clear 'vector)) + ) + (set! (-> s5-0 quad) (-> arg0 quad)) + (set! (-> s5-0 y) 0.0) + (vector-normalize! s5-0 1.0) + (>= (vector-dot s4-0 s5-0) (cos arg1)) + ) + ) + +;; definition for function nav-enemy-facing-point? +(defbehavior nav-enemy-facing-point? nav-enemy ((arg0 vector) (arg1 float)) + (let + ((v1-1 + (vector-! (new 'stack-no-clear 'vector) arg0 (-> self collide-info trans)) + ) + ) + (nav-enemy-facing-direction? v1-1 arg1) + ) + ) + +;; definition for function nav-enemy-facing-player? +(defun nav-enemy-facing-player? ((arg0 float)) + (nav-enemy-facing-point? (target-pos 0) arg0) + ) + +;; definition for function nav-enemy-test-nav-mesh-intersection-xz? +(defbehavior nav-enemy-test-nav-mesh-intersection-xz? nav-enemy ((arg0 vector)) + (dummy-16 (-> self nav) arg0) + ) + +;; definition for function nav-enemy-test-point-in-nav-mesh? +(defbehavior nav-enemy-test-point-in-nav-mesh? nav-enemy ((arg0 vector)) + (and + (dummy-16 (-> self nav) arg0) + (< + (-> arg0 y) + (+ (-> self collide-info trans y) (-> self enemy-info notice-top)) + ) + ) + ) + +;; definition for function nav-enemy-test-point-near-nav-mesh? +(defbehavior nav-enemy-test-point-near-nav-mesh? nav-enemy ((arg0 vector)) + (and + (dummy-25 (-> self nav) arg0 (-> self nav-info notice-nav-radius)) + (< + (-> arg0 y) + (+ (-> self collide-info trans y) (-> self enemy-info notice-top)) + ) + ) + ) + +;; definition for function nav-enemy-get-new-patrol-point +(defbehavior nav-enemy-get-new-patrol-point nav-enemy () + (TODO-RENAME-42 self) + 0 + ) + +;; definition for function nav-enemy-set-base-collide-sphere-collide-with +;; INFO: Return type mismatch int vs none. +(defbehavior + nav-enemy-set-base-collide-sphere-collide-with nav-enemy + ((arg0 uint)) + (let ((s5-0 (-> self collide-info root-prim))) + (set! (-> s5-0 collide-with) arg0) + (let + ((s4-0 + (if + (and + (nonzero? s5-0) + (type-type? (-> s5-0 type) collide-shape-prim-group) + ) + s5-0 + ) + ) + (s5-1 (the-as object #f)) + ) + (when s4-0 + (dotimes (s3-0 (-> (the-as collide-shape-prim-group s4-0) num-prims)) + (let* + ((s2-0 + (the-as + object + (-> + (the-as collide-shape-prim-group (+ (* s3-0 4) (the-as int s4-0))) + prim + 0 + ) + ) + ) + (v1-6 + (if + (and + (nonzero? (the-as uint s2-0)) + (type-type? + (-> (the-as collide-shape-prim s2-0) type) + collide-shape-prim-sphere + ) + ) + (the-as uint s2-0) + ) + ) + ) + (when (the-as uint v1-6) + (if + (or + (not (the-as uint s5-1)) + (< + (-> (the-as collide-shape-prim-sphere v1-6) transform-index) + (-> (the-as collide-shape-prim-group s5-1) transform-index) + ) + (and + (= + (-> (the-as collide-shape-prim-sphere v1-6) transform-index) + (-> (the-as collide-shape-prim-group s5-1) transform-index) + ) + (< + (-> (the-as collide-shape-prim-sphere v1-6) local-sphere y) + (-> (the-as collide-shape-prim-group s5-1) local-sphere y) + ) + ) + ) + (set! s5-1 (the-as uint v1-6)) + ) + ) + ) + ) + (if (the-as collide-shape-prim s5-1) + (set! (-> (the-as collide-shape-prim s5-1) collide-with) arg0) + ) + ) + ) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-set-hit-from-direction +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior nav-enemy-set-hit-from-direction nav-enemy ((arg0 process)) + (let* ((gp-0 (-> self hit-from-dir)) + (s5-0 arg0) + (v1-1 + (if (and (nonzero? s5-0) (type-type? (-> s5-0 type) process-drawable)) + s5-0 + ) + ) + ) + (set! (-> gp-0 quad) (-> *null-vector* quad)) + (when v1-1 + (vector-! + gp-0 + (-> self collide-info trans) + (-> (the-as process-drawable v1-1) root trans) + ) + (set! (-> gp-0 y) 0.0) + (vector-xz-normalize! gp-0 1.0) + ) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-fall-and-play-death-anim +;; INFO: Return type mismatch int vs none. +(defbehavior + nav-enemy-fall-and-play-death-anim nav-enemy + ((arg0 art-joint-anim) (arg1 int) (arg2 float)) + (nav-enemy-neck-control-inactive) + (logclear! (-> self mask) (process-mask actor-pause)) + (set! (-> self skel root-channel 0 frame-group) arg0) + (let ((s4-1 #f) + (s3-0 (-> self collide-info)) + ) + (when + (if (and (nonzero? s3-0) (type-type? (-> s3-0 type) collide-shape-moving)) + s3-0 + ) + (when (= (vector-xz-length-squared (-> self hit-from-dir)) 0.0) + (vector-z-quaternion! (-> self hit-from-dir) (-> self collide-info quat)) + (vector-negate-in-place! (-> self hit-from-dir)) + (set! (-> self hit-from-dir y) 0.0) + (vector-xz-normalize! (-> self hit-from-dir) 1.0) + ) + (set! (-> self collide-info transv y) 65502.96) + (let ((v1-14 (-> self skel root-channel 0))) + (set! (-> v1-14 num-func) num-func-identity) + (set! (-> v1-14 frame-num) 0.0) + ) + (set! (-> self state-time) (-> *display* base-frame-counter)) + (set! + (-> self collide-info status) + (logand -8 (-> self collide-info status)) + ) + (until (begin + (suspend) + (let ((a0-13 (-> self skel root-channel 0))) + (set! + (-> a0-13 param 0) + (the float (+ (-> a0-13 frame-group data 0 length) -1)) + ) + (set! (-> a0-13 param 1) arg2) + (joint-control-channel-group-eval! + a0-13 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (cond + ((nonzero? (-> self align)) + (when (not s4-1) + (TODO-RENAME-9 (-> self align)) + (TODO-RENAME-10 (-> self align) 4098 1.0 (the-as float arg1) 1.0) + (when (zero? (logand (-> self align flags) 1)) + (let + ((f0-6 + (* + (- (-> self align delta trans z)) + (-> *display* frames-per-second) + ) + ) + ) + (set! + (-> self collide-info transv x) + (* (-> self hit-from-dir x) f0-6) + ) + (set! + (-> self collide-info transv z) + (* (-> self hit-from-dir z) f0-6) + ) + ) + ) + ) + ) + (else + (let ((f0-8 20480.0)) + (set! (-> self collide-info transv x) (* (-> self hit-from-dir x) f0-8)) + (set! (-> self collide-info transv z) (* (-> self hit-from-dir z) f0-8)) + ) + ) + ) + ) + ) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-turn-to-face-dir +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-turn-to-face-dir nav-enemy ((arg0 vector) (arg1 float)) + (local-vars (v1-16 symbol)) + (let ((s4-0 (-> *display* base-frame-counter))) + (let ((v1-3 (-> self skel root-channel 0))) + (set! + (-> v1-3 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info turn-anim)) + ) + ) + ) + (let ((v1-6 (-> self skel root-channel 0))) + (set! (-> v1-6 num-func) num-func-identity) + (set! (-> v1-6 frame-num) 0.0) + ) + (until v1-16 + (seek-toward-heading-vec! + (-> self collide-info) + arg0 + (-> self rotate-speed) + (the-as int (-> self turn-time)) + ) + (suspend) + (let ((a0-8 (-> self skel root-channel 0))) + (set! (-> a0-8 param 0) 0.75) + (joint-control-channel-group-eval! + a0-8 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + (set! + v1-16 + (or + (>= (the-as int (- (-> *display* base-frame-counter) s4-0)) 3000) + (nav-enemy-facing-direction? arg0 arg1) + ) + ) + ) + ) + (forward-up->quaternion (-> self collide-info quat) arg0 *y-vector*) + 0 + (none) + ) + +;; definition for function nav-enemy-turn-to-face-point +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-turn-to-face-point nav-enemy ((arg0 vector) (arg1 float)) + (let + ((gp-1 + (vector-! (new 'stack-no-clear 'vector) arg0 (-> self collide-info trans)) + ) + ) + (set! (-> gp-1 y) 0.0) + (when (< 0.0 (vector-length gp-1)) + (vector-normalize! gp-1 1.0) + (nav-enemy-turn-to-face-dir gp-1 arg1) + ) + ) + 0 + (none) + ) + +;; definition for method 12 of type nav-enemy +(defmethod run-logic? nav-enemy ((obj nav-enemy)) + (or + (zero? (logand (-> obj mask) (process-mask actor-pause))) + (or + (and + (nonzero? (-> obj draw)) + (and + (>= + (+ + (-> *ACTOR-bank* pause-dist) + (-> obj collide-info pause-adjust-distance) + ) + (vector-vector-distance (-> obj collide-info trans) (camera-pos)) + ) + (or + (logtest? (-> obj draw status) 8) + (!= (-> obj next-state name) 'nav-enemy-idle) + ) + ) + ) + (and + (nonzero? (-> obj skel)) + (!= (-> obj skel root-channel 0) (-> obj skel channel)) + ) + (and (nonzero? (-> obj draw)) (nonzero? (logand (-> obj draw status) 16))) + ) + ) + ) + +;; failed to figure out what this is: +(let + ((gp-0 + (new 'static 'state + :name 'nav-enemy-idle + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 28 (the-as function gp-0)) + (set! (-> gp-0 event) nav-enemy-default-event-handler) + (set! + (-> gp-0 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (nav-enemy-neck-control-inactive) + (set! (-> self state-time) (-> *display* base-frame-counter)) + (when (-> self nav-info move-to-ground) + (let ((t9-1 (method-of-object (-> self collide-info) dummy-60))) + 40960.0 + 40960.0 + #t + (-> self nav-info gnd-collide-with) + (t9-1) + ) + ) + (set! (-> self nav-enemy-flags) (logand -7 (-> self nav-enemy-flags))) + (let ((v0-2 300)) + (set! (-> self state-timeout) (the-as uint v0-2)) + v0-2 + ) + ) + ) + ) + (set! + (-> gp-0 trans) + (lambda :behavior nav-enemy + () + (when + (and + (and + *target* + (>= + (-> self enemy-info idle-distance) + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + (the-as int (-> self state-timeout)) + ) + (nonzero? (-> self draw)) + (nonzero? (logand (-> self draw status) 8)) + ) + (let ((t9-1 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-patrol)) + ) + (t9-1) + ) + ) + ) + ) + (set! + (-> gp-0 code) + (lambda :behavior nav-enemy + () + (ja-channel-push! 1 22) + (let ((v1-2 (-> self skel root-channel 0))) + (set! + (-> v1-2 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + ) + ) + (let ((v1-5 (-> self skel root-channel 0))) + (set! (-> v1-5 num-func) num-func-identity) + (set! (-> v1-5 frame-num) 0.0) + ) + (let ((f30-0 (nav-enemy-rnd-float-range 0.75 1.25))) + (while #t + (suspend) + (let ((a0-8 (-> self skel root-channel 0))) + (set! (-> a0-8 param 0) f30-0) + (joint-control-channel-group-eval! + a0-8 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + ) + ) + (none) + ) + ) + (set! (-> gp-0 post) ja-post) + ) + +;; failed to figure out what this is: +(let + ((gp-1 + (new 'static 'state + :name 'nav-enemy-patrol + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 30 (the-as function gp-1)) + (set! (-> gp-1 event) nav-enemy-default-event-handler) + (set! + (-> gp-1 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (set! (-> self state-time) (-> *display* base-frame-counter)) + (set! + (-> self nav flags) + (the-as + nav-control-flags + (the-as int (logior #x80000 (-> self nav flags))) + ) + ) + (set! (-> self nav-enemy-flags) (logand -5 (-> self nav-enemy-flags))) + (logior! (-> self nav-enemy-flags) 8) + (set! (-> self state-timeout) (the-as uint 300)) + (set! (-> self target-speed) (-> self nav-info walk-travel-speed)) + (set! (-> self acceleration) (-> self nav-info walk-acceleration)) + (set! (-> self rotate-speed) (-> self nav-info walk-rotate-speed)) + (let ((v0-0 (-> self nav-info walk-turn-time))) + (set! (-> self turn-time) (the-as uint v0-0)) + (the-as uint v0-0) + ) + ) + ) + ) + (set! + (-> gp-1 exit) + (lambda :behavior nav-enemy + () + (let ((v0-0 (logior (-> self nav-enemy-flags) 8))) + (set! (-> self nav-enemy-flags) v0-0) + v0-0 + ) + ) + ) + (set! + (-> gp-1 trans) + (lambda :behavior nav-enemy + () + (when + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + 30 + ) + (when + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + (the-as int (-> self state-timeout)) + ) + (if + (and + (nonzero? (-> self draw)) + (nonzero? (logand (-> self draw status) 8)) + ) + (set! (-> self free-time) (-> *display* base-frame-counter)) + ) + (when + (or + (or + (not *target*) + (< + (-> self enemy-info idle-distance) + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + (>= + (the-as int (- (-> *display* base-frame-counter) (-> self free-time))) + 600 + ) + ) + (let ((t9-1 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-idle)) + ) + (t9-1) + ) + ) + ) + (when + (and + (-> self nav-info use-flee) + (and + (and + *target* + (>= + (-> self nav-info notice-distance) + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + (let ((gp-0 'racer) + (a1-2 (new 'stack-no-clear 'event-message-block)) + ) + (set! (-> a1-2 from) self) + (set! (-> a1-2 num-params) 1) + (set! (-> a1-2 message) 'query) + (set! (-> a1-2 param 0) (the-as uint 'mode)) + (= gp-0 (send-event-function *target* a1-2)) + ) + ) + ) + (let ((t9-4 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self dummy-22)) + ) + (t9-4) + ) + ) + (when (nav-enemy-notice-player?) + (let ((t9-6 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-notice)) + ) + (t9-6) + ) + ) + ) + ) + ) + (set! + (-> gp-1 code) + (lambda :behavior nav-enemy + () + (let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))) + (while #t + (let ((a0-1 (-> self skel root-channel 0))) + (set! + (-> a0-1 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info walk-anim)) + ) + ) + (set! + (-> a0-1 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info walk-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-1 param 1) f30-0) + (set! (-> a0-1 frame-num) 0.0) + (joint-control-channel-group! + a0-1 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info walk-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (suspend) + (let ((a0-2 (-> self skel root-channel 0))) + (set! + (-> a0-2 param 0) + (the float (+ (-> a0-2 frame-group data 0 length) -1)) + ) + (set! (-> a0-2 param 1) f30-0) + (joint-control-channel-group-eval! + a0-2 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + (when (nav-enemy-rnd-go-idle? 0.2) + (let ((a0-5 (-> self skel root-channel 0))) + (set! (-> a0-5 param 0) 1.0) + (joint-control-channel-group! + a0-5 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + (ja-channel-push! 1 180) + (set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags))) + (let ((a0-8 (-> self skel root-channel 0))) + (set! + (-> a0-8 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + ) + (set! + (-> a0-8 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-8 param 1) f30-0) + (set! (-> a0-8 frame-num) 0.0) + (joint-control-channel-group! + a0-8 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (ja-blend-eval) + (suspend) + (let ((a0-9 (-> self skel root-channel 0))) + (set! + (-> a0-9 param 0) + (the float (+ (-> a0-9 frame-group data 0 length) -1)) + ) + (set! (-> a0-9 param 1) f30-0) + (joint-control-channel-group-eval! + a0-9 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + (until (begin + (not (nav-enemy-rnd-go-idle? 0.2)) + ) + (let ((a0-11 (-> self skel root-channel 0))) + (set! + (-> a0-11 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + ) + (set! + (-> a0-11 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-11 param 1) f30-0) + (set! (-> a0-11 frame-num) 0.0) + (joint-control-channel-group! + a0-11 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (suspend) + (let ((a0-12 (-> self skel root-channel 0))) + (set! + (-> a0-12 param 0) + (the float (+ (-> a0-12 frame-group data 0 length) -1)) + ) + (set! (-> a0-12 param 1) f30-0) + (joint-control-channel-group-eval! + a0-12 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + ) + (logior! (-> self nav-enemy-flags) 8) + (let ((a0-15 (-> self skel root-channel 0))) + (set! (-> a0-15 param 0) 1.0) + (joint-control-channel-group! + a0-15 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + (ja-channel-push! 1 180) + (let ((a0-17 (-> self skel root-channel 0))) + (set! + (-> a0-17 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info walk-anim)) + ) + ) + (set! + (-> a0-17 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info walk-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-17 param 1) f30-0) + (set! (-> a0-17 frame-num) 0.0) + (joint-control-channel-group! + a0-17 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info walk-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (ja-blend-eval) + (suspend) + (let ((a0-18 (-> self skel root-channel 0))) + (set! + (-> a0-18 param 0) + (the float (+ (-> a0-18 frame-group data 0 length) -1)) + ) + (set! (-> a0-18 param 1) f30-0) + (joint-control-channel-group-eval! + a0-18 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + ) + ) + ) + (none) + ) + ) + (set! (-> gp-1 post) nav-enemy-patrol-post) + ) + +;; failed to figure out what this is: +(let + ((gp-2 + (new 'static 'state + :name 'nav-enemy-notice + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 29 (the-as function gp-2)) + (set! (-> gp-2 event) nav-enemy-default-event-handler) + (set! + (-> gp-2 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (logior! (-> self nav-enemy-flags) 4) + (nav-enemy-neck-control-look-at) + (when (logtest? (-> self nav-enemy-flags) 2) + (let ((t9-1 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-chase)) + ) + (t9-1) + ) + ) + (logior! (-> self nav-enemy-flags) 2) + (let ((gp-0 (-> self nav)) + (v1-10 (target-pos 0)) + ) + (set! (-> gp-0 target-pos quad) (-> v1-10 quad)) + ) + (let ((t9-3 (method-of-object (-> self nav) dummy-11))) + (-> self nav target-pos) + (t9-3) + ) + (set! (-> self rotate-speed) (-> self nav-info run-rotate-speed)) + (let ((v0-4 (-> self nav-info run-turn-time))) + (set! (-> self turn-time) (the-as uint v0-4)) + (the-as uint v0-4) + ) + ) + ) + ) + (set! + (-> gp-2 code) + (lambda :behavior nav-enemy + () + (ja-channel-push! 1 22) + (let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2))) + (let ((a0-2 (-> self skel root-channel 0))) + (set! + (-> a0-2 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info notice-anim)) + ) + ) + (set! + (-> a0-2 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info notice-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-2 param 1) f30-0) + (set! (-> a0-2 frame-num) 0.0) + (joint-control-channel-group! + a0-2 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info notice-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (seek-toward-heading-vec! + (-> self collide-info) + (-> self nav travel) + (-> self rotate-speed) + (the-as int (-> self turn-time)) + ) + (suspend) + (let ((a0-4 (-> self skel root-channel 0))) + (set! + (-> a0-4 param 0) + (the float (+ (-> a0-4 frame-group data 0 length) -1)) + ) + (set! (-> a0-4 param 1) f30-0) + (joint-control-channel-group-eval! + a0-4 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + ) + (let ((t9-6 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-chase)) + ) + (t9-6) + ) + ) + ) + (set! (-> gp-2 post) nav-enemy-simple-post) + ) + +;; definition for function ja-group-index? +(defbehavior ja-group-index? nav-enemy ((arg0 int)) + (= (if (> (-> self skel active-channels) 0) + (-> self skel root-channel 0 frame-group) + ) + (-> self draw art-group data arg0) + ) + ) + +;; failed to figure out what this is: +(let + ((gp-3 + (new 'static 'state + :name 'nav-enemy-flee + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 22 (the-as function gp-3)) + (set! (-> gp-3 event) nav-enemy-default-event-handler) + (set! + (-> gp-3 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (let ((v0-0 (-> *display* base-frame-counter))) + (set! (-> self state-time) v0-0) + v0-0 + ) + ) + ) + ) + (set! + (-> gp-3 trans) + (lambda :behavior nav-enemy + () + (when + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + (the-as int (-> self reaction-time)) + ) + (when + (or + (or + (not *target*) + (< + (-> self nav-info stop-chase-distance) + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + (let ((gp-0 'racer) + (a1-1 (new 'stack-no-clear 'event-message-block)) + ) + (set! (-> a1-1 from) self) + (set! (-> a1-1 num-params) 1) + (set! (-> a1-1 message) 'query) + (set! (-> a1-1 param 0) (the-as uint 'mode)) + (!= gp-0 (send-event-function *target* a1-1)) + ) + ) + (let ((t9-2 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-patrol)) + ) + (t9-2) + ) + ) + ) + ) + ) + (set! + (-> gp-3 code) + (lambda :behavior nav-enemy + () + (let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))) + (ja-channel-push! 1 60) + (let ((a0-2 (-> self skel root-channel 0))) + (set! + (-> a0-2 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info notice-anim)) + ) + ) + (set! + (-> a0-2 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info notice-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-2 param 1) f30-0) + (set! (-> a0-2 frame-num) 0.0) + (joint-control-channel-group! + a0-2 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info notice-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (suspend) + (let ((a0-3 (-> self skel root-channel 0))) + (set! + (-> a0-3 param 0) + (the float (+ (-> a0-3 frame-group data 0 length) -1)) + ) + (set! (-> a0-3 param 1) f30-0) + (joint-control-channel-group-eval! + a0-3 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + (ja-channel-push! 1 60) + (while #t + (let ((a0-6 (-> self skel root-channel 0))) + (set! + (-> a0-6 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + ) + (set! + (-> a0-6 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-6 param 1) f30-0) + (set! (-> a0-6 frame-num) 0.0) + (joint-control-channel-group! + a0-6 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (suspend) + (let ((a0-7 (-> self skel root-channel 0))) + (set! + (-> a0-7 param 0) + (the float (+ (-> a0-7 frame-group data 0 length) -1)) + ) + (set! (-> a0-7 param 1) f30-0) + (joint-control-channel-group-eval! + a0-7 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + ) + ) + (none) + ) + ) + (set! (-> gp-3 post) nav-enemy-face-player-post) + ) + +;; definition for function nav-enemy-reset-frustration +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior nav-enemy-reset-frustration nav-enemy () + (set! (-> self nav-enemy-flags) (logand -8193 (-> self nav-enemy-flags))) + (if *target* + (set! (-> self frustration-point quad) (-> *target* control shadow-pos quad)) + ) + (set! (-> self frustration-time) (-> *display* base-frame-counter)) + 0 + (none) + ) + +;; definition for function nav-enemy-player-at-frustration-point? +(defbehavior nav-enemy-player-at-frustration-point? nav-enemy () + (if *target* + (< + (vector-vector-distance + (-> *target* control shadow-pos) + (-> self frustration-point) + ) + 6144.0 + ) + ) + ) + +;; definition for function nav-enemy-frustrated? +(defbehavior nav-enemy-frustrated? nav-enemy () + (and + (logtest? (-> self nav-enemy-flags) 8192) + (nav-enemy-player-at-frustration-point?) + ) + ) + +;; failed to figure out what this is: +(let + ((gp-4 + (new 'static 'state + :name 'nav-enemy-chase + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 21 (the-as function gp-4)) + (set! (-> gp-4 event) nav-enemy-default-event-handler) + (set! + (-> gp-4 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (nav-enemy-neck-control-look-at) + (set! (-> self state-time) (-> *display* base-frame-counter)) + (set! (-> self free-time) (-> *display* base-frame-counter)) + (logior! (-> self nav-enemy-flags) 4) + (set! (-> self target-speed) (-> self nav-info run-travel-speed)) + (set! (-> self acceleration) (-> self nav-info run-acceleration)) + (set! (-> self rotate-speed) (-> self nav-info run-rotate-speed)) + (set! (-> self turn-time) (the-as uint (-> self nav-info run-turn-time))) + (nav-enemy-reset-frustration) + (none) + ) + ) + ) + (set! + (-> gp-4 trans) + (lambda :behavior nav-enemy () (when (logtest? (-> *target* state-flags) 128) + (let + ((t9-0 + (the-as (function object) enter-state) + ) + ) + (set! + (-> self next-state) + (the-as + state + (method-of-object self nav-enemy-patrol) + ) + ) + (t9-0) + ) + ) + (when (logtest? (-> self nav-enemy-flags) 256) + (let ((t9-1 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-victory)) + ) + (t9-1) + ) + ) + (if + (or + (not (nav-enemy-player-at-frustration-point?)) + (< + (-> self nav-info frustration-distance) + (vector-vector-xz-distance (target-pos 0) (-> self collide-info trans)) + ) + ) + (nav-enemy-reset-frustration) + ) + (when + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + (the-as int (-> self reaction-time)) + ) + (if + (>= + (the-as + int + (- (-> *display* base-frame-counter) (-> self frustration-time)) + ) + (the-as + int + (+ (-> self reaction-time) (-> self nav-info frustration-time)) + ) + ) + (logior! (-> self nav-enemy-flags) 8192) + ) + (when + (or + (not (TODO-RENAME-46 self (-> self nav-info stop-chase-distance))) + (nonzero? (logand (-> self nav-enemy-flags) 8192)) + ) + (let ((t9-7 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-stop-chase)) + ) + (t9-7) + ) + ) + (cond + ((logtest? #x20000 (-> self nav flags)) + (when + (>= + (the-as int (- (-> *display* base-frame-counter) (-> self free-time))) + 300 + ) + (let ((t9-8 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-patrol)) + ) + (t9-8) + ) + ) + ) + (else + (let ((v0-6 (the-as object (-> *display* base-frame-counter)))) + (set! (-> self free-time) (the-as uint v0-6)) + v0-6 + ) + ) + ) + ) + ) + ) + (set! + (-> gp-4 code) + (lambda :behavior nav-enemy + () + (ja-channel-push! 1 60) + (let ((v1-2 (-> self skel root-channel 0))) + (set! + (-> v1-2 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info run-anim)) + ) + ) + ) + (let ((v1-5 (-> self skel root-channel 0))) + (set! (-> v1-5 num-func) num-func-identity) + (set! (-> v1-5 frame-num) 0.0) + ) + (let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))) + (while #t + (suspend) + (let ((a0-8 (-> self skel root-channel 0))) + (set! (-> a0-8 param 0) f30-0) + (joint-control-channel-group-eval! + a0-8 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + ) + ) + (none) + ) + ) + (set! (-> gp-4 post) nav-enemy-chase-post) + ) + +;; failed to figure out what this is: +(let + ((gp-5 + (new 'static 'state + :name 'nav-enemy-stop-chase + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 32 (the-as function gp-5)) + (set! (-> gp-5 event) nav-enemy-default-event-handler) + (set! + (-> gp-5 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (set! (-> self state-time) (-> *display* base-frame-counter)) + (let* + ((f30-0 + (vector-vector-distance (-> self collide-info trans) (target-pos 0)) + ) + (gp-1 + (the + int + (+ + (lerp-scale 600.0 1800.0 f30-0 32768.0 122880.0) + (nav-enemy-rnd-float-range 0.0 30.0) + ) + ) + ) + ) + (when (< f30-0 40960.0) + (let ((t9-4 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-stare)) + ) + (t9-4) + ) + ) + (set! (-> self state-timeout) (the-as uint gp-1)) + ) + (set! (-> self target-speed) (-> self nav-info walk-travel-speed)) + (set! (-> self acceleration) (-> self nav-info walk-acceleration)) + (set! (-> self rotate-speed) (-> self nav-info walk-rotate-speed)) + (let ((v0-5 (-> self nav-info walk-turn-time))) + (set! (-> self turn-time) (the-as uint v0-5)) + (the-as uint v0-5) + ) + ) + ) + ) + (set! + (-> gp-5 trans) + (lambda :behavior nav-enemy + () + (when + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + 30 + ) + (when (logtest? (-> *target* state-flags) 128) + (let ((t9-0 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-patrol)) + ) + (t9-0) + ) + ) + (when + (and + (TODO-RENAME-46 self (-> self nav-info notice-distance)) + (not (nav-enemy-frustrated?)) + ) + (let ((t9-3 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-chase)) + ) + (t9-3) + ) + ) + (when + (or + (or + (not *target*) + (< + (-> self enemy-info idle-distance) + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + (logtest? #x20000 (-> self nav flags)) + (>= + (the-as + int + (- + (-> *display* base-frame-counter) + (the-as uint (-> self state-time)) + ) + ) + (the-as int (-> self state-timeout)) + ) + ) + (let ((t9-5 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-stare)) + ) + (t9-5) + ) + ) + ) + ) + ) + (set! + (-> gp-5 code) + (lambda :behavior nav-enemy + () + (ja-channel-push! 1 30) + (let ((v1-2 (-> self skel root-channel 0))) + (set! + (-> v1-2 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info walk-anim)) + ) + ) + ) + (let ((v1-5 (-> self skel root-channel 0))) + (set! (-> v1-5 num-func) num-func-identity) + (set! (-> v1-5 frame-num) 0.0) + ) + (let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2))) + (while #t + (suspend) + (let ((a0-8 (-> self skel root-channel 0))) + (set! (-> a0-8 param 0) f30-0) + (joint-control-channel-group-eval! + a0-8 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + ) + ) + (none) + ) + ) + (set! (-> gp-5 post) nav-enemy-chase-post) + ) + +;; failed to figure out what this is: +(let + ((gp-6 + (new 'static 'state + :name 'nav-enemy-stare + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 31 (the-as function gp-6)) + (set! (-> gp-6 event) nav-enemy-default-event-handler) + (set! + (-> gp-6 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (set! (-> self state-time) (-> *display* base-frame-counter)) + (set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags))) + (let + ((f0-0 + (vector-vector-distance (-> self collide-info trans) (target-pos 0)) + ) + ) + (set! + (-> self state-timeout) + (the-as + uint + (the + int + (+ + (lerp-scale 3000.0 0.0 f0-0 12288.0 122880.0) + (nav-enemy-rnd-float-range 0.0 900.0) + ) + ) + ) + ) + ) + (set! (-> self rotate-speed) (-> self nav-info run-rotate-speed)) + (set! (-> self turn-time) (the-as uint (-> self nav-info run-turn-time))) + (let ((v0-4 (-> self collide-info transv))) + (set! (-> v0-4 quad) (-> *null-vector* quad)) + v0-4 + ) + ) + ) + ) + (set! + (-> gp-6 exit) + (lambda :behavior nav-enemy + () + (let ((v0-0 (logior (-> self nav-enemy-flags) 16))) + (set! (-> self nav-enemy-flags) v0-0) + v0-0 + ) + ) + ) + (set! + (-> gp-6 trans) + (lambda :behavior nav-enemy + () + (when + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + 30 + ) + (when (logtest? (-> *target* state-flags) 128) + (let ((t9-0 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-patrol)) + ) + (t9-0) + ) + ) + (cond + ((TODO-RENAME-46 self (-> self nav-info notice-distance)) + (when + (and + (>= + (the-as + int + (- (-> *display* base-frame-counter) (-> self notice-time)) + ) + (the-as int (-> self reaction-time)) + ) + (not (nav-enemy-frustrated?)) + ) + (let ((t9-3 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-chase)) + ) + (t9-3) + ) + ) + ) + (else + (set! (-> self notice-time) (-> *display* base-frame-counter)) + ) + ) + (when + (not + (or + (and + *target* + (>= + 40960.0 + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + (and + (-> self nav-info use-proximity-notice) + *target* + (>= + (-> self nav-info proximity-notice-distance) + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + ) + ) + (set! (-> self nav-enemy-flags) (logand -5 (-> self nav-enemy-flags))) + (when + (>= + (the-as + int + (- + (-> *display* base-frame-counter) + (the-as uint (-> self state-time)) + ) + ) + (the-as int (-> self state-timeout)) + ) + (let ((t9-6 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-give-up)) + ) + (t9-6) + ) + ) + ) + (when + (or + (or + (not *target*) + (< + (-> self enemy-info idle-distance) + (vector-vector-distance + (-> self collide-info trans) + (-> *target* control trans) + ) + ) + ) + (nonzero? (logand #x20000 (-> self nav flags))) + ) + (let ((t9-8 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-give-up)) + ) + (t9-8) + ) + ) + ) + ) + ) + (set! + (-> gp-6 code) + (lambda :behavior nav-enemy + () + (let ((t9-0 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-give-up)) + ) + (t9-0) + ) + ) + ) + (set! (-> gp-6 post) nav-enemy-face-player-post) + ) + +;; failed to figure out what this is: +(let + ((gp-7 + (new 'static 'state + :name 'nav-enemy-give-up + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 25 (the-as function gp-7)) + (set! (-> gp-7 event) nav-enemy-default-event-handler) + (set! + (-> gp-7 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (set! (-> self state-time) (-> *display* base-frame-counter)) + (nav-enemy-neck-control-inactive) + (let ((v0-1 (logand -5 (-> self nav-enemy-flags)))) + (set! (-> self nav-enemy-flags) v0-1) + v0-1 + ) + ) + ) + ) + (set! + (-> gp-7 trans) + (lambda :behavior nav-enemy + () + (when + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + 30 + ) + (when (TODO-RENAME-46 self (-> self nav-info notice-distance)) + (let ((t9-1 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-chase)) + ) + (t9-1) + ) + ) + ) + ) + ) + (set! + (-> gp-7 code) + (lambda :behavior nav-enemy + () + (let ((t9-0 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-patrol)) + ) + (t9-0) + ) + ) + ) + (set! (-> gp-7 post) nav-enemy-simple-post) + ) + +;; failed to figure out what this is: +(let + ((gp-8 + (new 'static 'state + :name 'nav-enemy-attack + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 20 (the-as function gp-8)) + (set! (-> gp-8 event) nav-enemy-default-event-handler) + (set! + (-> gp-8 code) + (lambda :behavior nav-enemy + () + (let ((t9-0 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-victory)) + ) + (t9-0) + ) + ) + ) + (set! (-> gp-8 post) nav-enemy-simple-post) + ) + +;; failed to figure out what this is: +(let + ((gp-9 + (new 'static 'state + :name 'nav-enemy-victory + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 33 (the-as function gp-9)) + (set! (-> gp-9 event) nav-enemy-default-event-handler) + (set! + (-> gp-9 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy () (let ((v0-0 (-> self collide-info transv))) + (set! + (-> v0-0 quad) + (-> *null-vector* quad) + ) + v0-0 + ) + ) + ) + ) + (set! + (-> gp-9 code) + (lambda :behavior nav-enemy + () + (ja-channel-push! 1 22) + (let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2))) + (let ((a0-2 (-> self skel root-channel 0))) + (set! + (-> a0-2 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info victory-anim)) + ) + ) + (set! + (-> a0-2 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info victory-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-2 param 1) f30-0) + (set! (-> a0-2 frame-num) 0.0) + (joint-control-channel-group! + a0-2 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info victory-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (suspend) + (let ((a0-3 (-> self skel root-channel 0))) + (set! + (-> a0-3 param 0) + (the float (+ (-> a0-3 frame-group data 0 length) -1)) + ) + (set! (-> a0-3 param 1) f30-0) + (joint-control-channel-group-eval! + a0-3 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + ) + (let ((t9-5 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-stare)) + ) + (t9-5) + ) + ) + ) + (set! (-> gp-9 post) nav-enemy-simple-post) + ) + +;; failed to figure out what this is: +(let + ((gp-10 + (new 'static 'state + :name 'nav-enemy-die + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 23 (the-as function gp-10)) + (set! (-> gp-10 event) process-drawable-death-event-handler) + (set! + (-> gp-10 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (let ((a1-0 (new 'stack-no-clear 'event-message-block))) + (set! (-> a1-0 from) self) + (set! (-> a1-0 num-params) 0) + (set! (-> a1-0 message) 'child-die) + (let ((t9-0 send-event-function) + (v1-1 (-> self parent)) + ) + (t9-0 (the-as process (if v1-1 + (-> v1-1 0 self) + ) + ) + a1-0 + ) + ) + ) + ) + ) + ) + (set! + (-> gp-10 code) + (lambda :behavior nav-enemy + () + (ja-channel-push! 1 22) + (dummy-48 (-> self collide-info)) + (let ((t9-2 nav-enemy-fall-and-play-death-anim) + (a0-4 (-> self draw art-group data (-> self nav-info die-anim))) + (a1-1 1.0) + (a2-0 1.0) + ) + 1000000000000000.0 + 600 + (t9-2 (the-as art-joint-anim a0-4) (the-as int a1-1) a2-0) + ) + (let ((a1-2 (new 'stack-no-clear 'event-message-block))) + (set! (-> a1-2 from) self) + (set! (-> a1-2 num-params) 0) + (set! (-> a1-2 message) 'death-end) + (send-event-function self a1-2) + ) + (when (logtest? (-> self enemy-info options) 2) + (let ((t9-4 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-fuel-cell)) + ) + (t9-4) + ) + ) + (while (-> self child) + (suspend) + ) + (dummy-18 self) + ) + ) + (set! (-> gp-10 post) nav-enemy-death-post) + ) + +;; failed to figure out what this is: +(let + ((gp-11 + (new 'static 'state + :name 'nav-enemy-fuel-cell + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 24 (the-as function gp-11)) + (set! + (-> gp-11 event) + (the-as + (function process int symbol event-message-block object) + process-drawable-fuel-cell-handler + ) + ) + (set! + (-> gp-11 code) + (lambda :behavior nav-enemy + () + (ja-channel-set! 0) + (dummy-48 (-> self collide-info)) + (ja-post) + (process-entity-status! self (entity-perm-status complete) #t) + (when (not (task-complete? *game-info* (-> self entity extra perm task))) + (label cfg-1) + (let ((t9-5 birth-pickup-at-point) + (a0-4 (-> self collide-info trans)) + (a1-2 6) + (a2-1 (the float (the-as int (-> self entity extra perm task)))) + (a3-0 #f) + (t1-0 #f) + ) + (t9-5 a0-4 a1-2 a2-1 a3-0 self t1-0) + ) + (when (not (-> self child)) + (suspend) + (goto cfg-1) + ) + (while (-> self child) + (suspend) + ) + ) + (dummy-18 self) + ) + ) + ) + +;; definition for function nav-enemy-jump-post +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior nav-enemy-jump-post nav-enemy () + (if (logtest? (-> self nav-enemy-flags) 16) + (seek-to-point-toward-point! + (-> self collide-info) + (-> self jump-dest) + (-> self rotate-speed) + (the-as int (-> self turn-time)) + ) + ) + (when (logtest? (-> self nav-enemy-flags) 8) + (let + ((f30-0 + (the float (- (-> *display* base-frame-counter) (-> self jump-time))) + ) + ) + (let + ((v1-12 + (eval-position! + (-> self jump-trajectory) + f30-0 + (new 'stack-no-clear 'vector) + ) + ) + ) + (set! (-> self collide-info trans quad) (-> v1-12 quad)) + ) + (eval-velocity! + (-> self jump-trajectory) + f30-0 + (-> self collide-info transv) + ) + ) + ) + (nav-enemy-simple-post) + 0 + (none) + ) + +;; definition for function nav-enemy-initialize-custom-jump +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior + nav-enemy-initialize-custom-jump nav-enemy + ((arg0 vector) (arg1 symbol) (arg2 float) (arg3 float) (arg4 float)) + (set! (-> self jump-dest quad) (-> arg0 quad)) + (let* ((s4-0 (-> self collide-info trans)) + (f28-0 (vector-vector-xz-distance s4-0 arg0)) + (f30-0 (fmax arg2 (* arg3 f28-0))) + ) + (let ((f26-0 (- (-> arg0 y) (-> s4-0 y)))) + (let ((f24-0 (vector-length (-> self collide-info transv))) + (s1-1 + (vector-z-quaternion! + (new 'stack-no-clear 'vector) + (-> self collide-info quat) + ) + ) + (s2-2 (vector-! (new 'stack-no-clear 'vector) arg0 s4-0)) + ) + (set! (-> s1-1 y) 0.0) + (set! (-> s2-2 y) 0.0) + (vector-xz-normalize! s1-1 1.0) + (vector-xz-normalize! s2-2 1.0) + (set! (-> self nav-enemy-flags) (logand -1537 (-> self nav-enemy-flags))) + (if + (or + (>= (* 0.5 (-> self nav-info run-travel-speed)) f24-0) + (>= (cos 3640.889) (vector-dot s1-1 s2-2)) + ) + (logior! (-> self nav-enemy-flags) 512) + ) + ) + (if + (or + (and (< f26-0 0.0) (< f28-0 (fabs f26-0))) + (and (< (fabs f26-0) 12288.0) (< f28-0 20480.0)) + ) + (logior! (-> self nav-enemy-flags) 1024) + ) + ) + (when (and arg1 (nonzero? (logand (-> self nav-enemy-flags) 1024))) + (set! (-> self nav-enemy-flags) (logand -513 (-> self nav-enemy-flags))) + (set! f30-0 2048.0) + ) + (setup-from-to-height! + (-> self jump-trajectory) + s4-0 + arg0 + f30-0 + (* 0.000011111111 arg4) + ) + ) + (set! (-> self nav extra-nav-sphere quad) (-> arg0 quad)) + (set! (-> self nav extra-nav-sphere w) (-> self collide-info nav-radius)) + (logior! (-> self collide-info nav-flags) 2) + 0 + (none) + ) + +;; definition for function nav-enemy-initialize-jump +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-initialize-jump nav-enemy ((arg0 vector)) + (nav-enemy-initialize-custom-jump + arg0 + #t + (-> self nav-info jump-height-min) + (-> self nav-info jump-height-factor) + -409600.0 + ) + 0 + (none) + ) + +;; definition for function nav-enemy-execute-custom-jump +;; INFO: Return type mismatch int vs none. +;; Used lq/sq +(defbehavior + nav-enemy-execute-custom-jump nav-enemy + ((arg0 int) (arg1 float) (arg2 float)) + (when (logtest? (-> self nav-enemy-flags) 512) + (let ((a0-1 (-> self skel root-channel 0))) + (set! (-> a0-1 param 0) 1.0) + (joint-control-channel-group! + a0-1 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + (ja-channel-push! 1 30) + (set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags))) + (let ((s3-0 (-> self skel root-channel 0))) + (set! + (-> s3-0 frame-group) + (the-as art-joint-anim (-> self draw art-group data arg0)) + ) + (set! (-> s3-0 param 0) (ja-aframe arg1 0)) + (set! (-> s3-0 param 1) arg2) + (set! (-> s3-0 frame-num) 0.0) + (joint-control-channel-group! + s3-0 + (the-as art-joint-anim (-> self draw art-group data arg0)) + num-func-seek! + ) + ) + (until (begin + (ja-blend-eval) + (suspend) + (let ((s3-1 (-> self skel root-channel 0))) + (set! (-> s3-1 param 0) (ja-aframe arg1 0)) + (set! (-> s3-1 param 1) arg2) + (joint-control-channel-group-eval! + s3-1 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + ) + (set! (-> self collide-info status) (logand -8 (-> self collide-info status))) + (set! (-> self jump-time) (-> *display* base-frame-counter)) + (logior! (-> self nav-enemy-flags) 8) + (cond + ((logtest? (-> self nav-enemy-flags) 1024) + (cond + ((= (if (> (-> self skel active-channels) 0) + (-> self skel root-channel 0 frame-group) + ) + (-> self draw art-group data (-> self nav-info run-anim)) + ) + ) + (else + (let ((a0-22 (-> self skel root-channel 0))) + (set! (-> a0-22 param 0) 1.0) + (joint-control-channel-group! + a0-22 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + (ja-channel-push! 1 30) + (let ((v1-39 (-> self skel root-channel 0))) + (set! + (-> v1-39 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info run-anim)) + ) + ) + ) + (let ((v1-42 (-> self skel root-channel 0))) + (set! (-> v1-42 num-func) num-func-identity) + (set! (-> v1-42 frame-num) 0.0) + ) + ) + ) + ) + (else + (let ((a0-30 (-> self skel root-channel 0))) + (set! (-> a0-30 param 0) 1.0) + (joint-control-channel-group! + a0-30 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + (ja-channel-push! 1 30) + (let ((v1-49 (-> self skel root-channel 0))) + (set! + (-> v1-49 frame-group) + (the-as art-joint-anim (-> self draw art-group data arg0)) + ) + ) + (let ((s5-1 (-> self skel root-channel 0))) + (set! (-> s5-1 num-func) num-func-identity) + (set! (-> s5-1 frame-num) (ja-aframe arg1 0)) + ) + ) + ) + (while + (< + (the float (- (-> *display* base-frame-counter) (-> self jump-time))) + (-> self jump-trajectory time) + ) + (suspend) + (let ((a0-36 (-> self skel root-channel 0))) + (set! + (-> a0-36 param 0) + (the float (+ (-> a0-36 frame-group data 0 length) -1)) + ) + (set! (-> a0-36 param 1) 1.0) + (joint-control-channel-group-eval! + a0-36 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-blend-eval) + ) + (set! (-> self collide-info trans quad) (-> self jump-dest quad)) + (set! (-> self collide-info transv y) 0.0) + (set! + (-> self collide-info nav-flags) + (logand -3 (-> self collide-info nav-flags)) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-execute-jump +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-execute-jump nav-enemy () + (nav-enemy-execute-custom-jump + (-> self nav-info jump-anim) + (-> self nav-info jump-anim-start-frame) + (-> self nav-info jump-start-anim-speed) + ) + 0 + (none) + ) + +;; definition for function nav-enemy-jump-land-anim +;; INFO: Return type mismatch int vs none. +(defbehavior nav-enemy-jump-land-anim nav-enemy () + (let ((a0-0 (-> self skel root-channel 0))) + (set! + (-> a0-0 param 0) + (the float (+ (-> a0-0 frame-group data 0 length) -1)) + ) + (set! (-> a0-0 param 1) 1.0) + (joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!) + ) + (ja-channel-push! 1 22) + (let ((a0-2 (-> self skel root-channel 0))) + (set! + (-> a0-2 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info jump-land-anim)) + ) + ) + (set! + (-> a0-2 param 0) + (the + float + (+ + (-> + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info jump-land-anim)) + ) + data + 0 + length + ) + -1 + ) + ) + ) + (set! (-> a0-2 param 1) 1.0) + (set! (-> a0-2 frame-num) 0.0) + (joint-control-channel-group! + a0-2 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info jump-land-anim)) + ) + num-func-seek! + ) + ) + (until (begin + (ja-blend-eval) + (suspend) + (let ((a0-3 (-> self skel root-channel 0))) + (set! + (-> a0-3 param 0) + (the float (+ (-> a0-3 frame-group data 0 length) -1)) + ) + (set! (-> a0-3 param 1) 1.0) + (joint-control-channel-group-eval! + a0-3 + (the-as art-joint-anim #f) + num-func-seek! + ) + ) + (ja-done? 0) + ) + (empty) + ) + 0 + (none) + ) + +;; failed to figure out what this is: +(let + ((gp-12 + (new 'static 'state + :name 'nav-enemy-jump + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 26 (the-as function gp-12)) + (set! (-> gp-12 event) nav-enemy-jump-event-handler) + (set! + (-> gp-12 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (set! (-> self state-time) (-> *display* base-frame-counter)) + (when + (and + (-> self nav-info use-jump-blocked) + (TODO-RENAME-50 self (-> self event-param-point)) + ) + (let ((t9-1 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self dummy-74)) + ) + (t9-1) + ) + ) + (nav-enemy-initialize-jump (-> self event-param-point)) + (none) + ) + ) + ) + (set! + (-> gp-12 exit) + (lambda :behavior nav-enemy + () + (let ((v0-0 (logior (-> self nav-enemy-flags) 24))) + (set! (-> self nav-enemy-flags) v0-0) + v0-0 + ) + ) + ) + (set! + (-> gp-12 code) + (lambda :behavior nav-enemy + () + (nav-enemy-execute-jump) + (let ((a1-0 (the-as structure (-> self nav user-poly)))) + (if (not (the-as nav-poly a1-0)) + (set! a1-0 (dummy-16 (-> self nav) (-> self jump-dest))) + ) + (if a1-0 + ((method-of-object (-> self nav) dummy-14)) + ) + ) + (let ((t9-3 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-jump-land)) + ) + (t9-3) + ) + ) + ) + (set! (-> gp-12 post) nav-enemy-jump-post) + ) + +;; definition for function nav-enemy-jump-land-post +;; Used lq/sq +(defbehavior nav-enemy-jump-land-post nav-enemy () + (TODO-RENAME-9 (-> self align)) + (let ((t9-1 (method-of-object (-> self nav) dummy-11))) + (-> self nav target-pos) + (t9-1) + ) + (set! + (-> self target-speed) + (seek (-> self target-speed) (-> self nav-info run-travel-speed) 2048.0) + ) + (set! (-> self momentum-speed) (-> self target-speed)) + (let* + ((f0-7 + (fmin + (* (-> self speed-scale) (-> self momentum-speed)) + (* (vector-length (-> self nav travel)) (-> *display* frames-per-second)) + ) + ) + (v1-9 + (vector-normalize-copy! + (new 'stack-no-clear 'vector) + (-> self nav travel) + f0-7 + ) + ) + ) + (set! (-> self collide-info transv x) (-> v1-9 x)) + (set! (-> self collide-info transv z) (-> v1-9 z)) + ) + (if + (or + (logtest? (-> self nav-enemy-flags) 128) + (nonzero? (logand #x80000 (-> self nav flags))) + ) + (seek-to-point-toward-point! + (-> self collide-info) + (-> self nav target-pos) + (-> self rotate-speed) + (the-as int (-> self turn-time)) + ) + (seek-toward-heading-vec! + (-> self collide-info) + (-> self nav travel) + (-> self rotate-speed) + (the-as int (-> self turn-time)) + ) + ) + (let ((gp-0 vector-v++!) + (s5-0 (-> self collide-info transv)) + (t9-7 (method-of-object (-> self collide-info) dummy-62)) + ) + (set! (-> (new 'stack-no-clear 'vector) quad) (the-as uint128 0)) + 0.0 + (gp-0 s5-0 (the-as vector (t9-7))) + ) + (let ((t9-9 (method-of-object (-> self collide-info) dummy-59))) + (-> self collide-info transv) + (-> self nav-info gnd-collide-with) + 8192.0 + (-> self nav-info hover-if-no-ground) + (t9-9) + ) + (nav-enemy-common-post) + (none) + ) + +;; failed to figure out what this is: +(let + ((gp-13 + (new 'static 'state + :name 'nav-enemy-jump-land + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 27 (the-as function gp-13)) + (set! (-> gp-13 event) nav-enemy-default-event-handler) + (set! + (-> gp-13 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (set! (-> self state-time) (-> *display* base-frame-counter)) + (logclear! (-> self nav flags) (nav-control-flags bit19)) + (let ((gp-0 (new 'stack-no-clear 'vector))) + (set! (-> gp-0 quad) (-> self collide-info transv quad)) + (set! (-> gp-0 y) 0.0) + (set! (-> self target-speed) (vector-length gp-0)) + (set! (-> self momentum-speed) (-> self target-speed)) + (vector-xz-normalize! gp-0 16384.0) + (vector+! (-> self nav target-pos) (-> self collide-info trans) gp-0) + ) + ) + ) + ) + (set! + (-> gp-13 trans) + (lambda :behavior nav-enemy + () + (when + (or + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + 150 + ) + (nonzero? (logand #x80000 (-> self nav flags))) + ) + (let ((t9-0 (the-as (function object) enter-state))) + (set! + (-> self next-state) + (the-as state (method-of-object self nav-enemy-chase)) + ) + (t9-0) + ) + ) + ) + ) + (set! + (-> gp-13 code) + (lambda :behavior nav-enemy + () + (nav-enemy-jump-land-anim) + (let ((t9-1 (the-as (function object) enter-state))) + (set! (-> self next-state) (the-as state (-> self jump-return-state))) + (t9-1) + ) + ) + ) + (set! (-> gp-13 post) nav-enemy-jump-land-post) + ) + +;; failed to figure out what this is: +(let + ((gp-14 + (new 'static 'state + :name 'nav-enemy-jump-blocked + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 74 (the-as function gp-14)) + (set! (-> gp-14 event) nav-enemy-default-event-handler) + (set! + (-> gp-14 enter) + (the-as + (function object object object object object object object) + (lambda :behavior nav-enemy + () + (let ((v0-0 (-> *display* base-frame-counter))) + (set! (-> self state-time) v0-0) + v0-0 + ) + ) + ) + ) + (set! + (-> gp-14 trans) + (lambda :behavior nav-enemy + () + (when + (>= + (the-as + int + (- (-> *display* base-frame-counter) (the-as uint (-> self state-time))) + ) + 150 + ) + (let ((t9-0 (the-as (function object) enter-state))) + (set! (-> self next-state) (the-as state (-> self jump-return-state))) + (t9-0) + ) + ) + ) + ) + (set! + (-> gp-14 code) + (lambda :behavior nav-enemy + () + (when (not (= (if (> (-> self skel active-channels) 0) + (-> self skel root-channel 0 frame-group) + ) + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + ) + (ja-channel-push! 1 60) + (let ((gp-0 (-> self skel root-channel 0))) + (joint-control-channel-group-eval! + gp-0 + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + num-func-identity + ) + (set! + (-> gp-0 frame-num) + (rand-vu-float-range + 0.0 + (the float (+ (-> (if (> (-> self skel active-channels) 0) + (-> self skel root-channel 0 frame-group) + ) + data + 0 + length + ) + -1 + ) + ) + ) + ) + ) + ) + (let ((f30-0 (nav-enemy-rnd-float-range 0.75 1.25))) + (while #t + (suspend) + (let ((a0-10 (-> self skel root-channel 0))) + (set! (-> a0-10 param 0) f30-0) + (joint-control-channel-group-eval! + a0-10 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + ) + ) + (none) + ) + ) + (set! (-> gp-14 post) nav-enemy-simple-post) + ) + +;; failed to figure out what this is: +(let + ((gp-15 + (new 'static 'state + :name 'nav-enemy-wait-for-cue + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 35 (the-as function gp-15)) + (set! (-> gp-15 event) nav-enemy-default-event-handler) + (set! + (-> gp-15 code) + (lambda :behavior nav-enemy + () + (set! (-> self state-time) (-> *display* base-frame-counter)) + (logior! (-> self nav-enemy-flags) 2048) + (ja-channel-push! 1 30) + (let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2))) + (let ((v1-6 (-> self skel root-channel 0))) + (set! + (-> v1-6 frame-group) + (the-as + art-joint-anim + (-> self draw art-group data (-> self nav-info idle-anim)) + ) + ) + ) + (let ((v1-9 (-> self skel root-channel 0))) + (set! (-> v1-9 num-func) num-func-identity) + (set! (-> v1-9 frame-num) 0.0) + ) + (while (logtest? (-> self nav-enemy-flags) 2048) + (suspend) + (let ((a0-8 (-> self skel root-channel 0))) + (set! (-> a0-8 param 0) f30-0) + (joint-control-channel-group-eval! + a0-8 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + ) + (ja-channel-push! 1 30) + (nav-enemy-turn-to-face-point (-> self event-param-point) 910.2222) + (let ((gp-0 (nav-enemy-rnd-int-range 0 150)) + (s5-0 (-> *display* base-frame-counter)) + ) + (until (begin + (let ((a0-12 (-> self skel root-channel 0))) + (set! (-> a0-12 param 0) f30-0) + (joint-control-channel-group-eval! + a0-12 + (the-as art-joint-anim #f) + num-func-loop! + ) + ) + (suspend) + (>= (the-as int (- (-> *display* base-frame-counter) s5-0)) gp-0) + ) + (empty) + ) + ) + ) + (let ((t9-7 (the-as (function object) enter-state))) + (set! (-> self next-state) (the-as state (method-of-object self dummy-36))) + (t9-7) + ) + ) + ) + (set! (-> gp-15 post) nav-enemy-simple-post) + ) + +;; failed to figure out what this is: +(let + ((gp-16 + (new 'static 'state + :name 'nav-enemy-jump-to-point + :next #f + :exit #f + :code #f + :trans #f + :post #f + :enter #f + :event #f + ) + ) + ) + (method-set! nav-enemy 36 (the-as function gp-16)) + (set! (-> gp-16 event) nav-enemy-jump-event-handler) + (set! + (-> gp-16 exit) + (lambda :behavior nav-enemy + () + (let ((v0-0 (logior (-> self nav-enemy-flags) 24))) + (set! (-> self nav-enemy-flags) v0-0) + v0-0 + ) + ) + ) + (set! (-> gp-16 trans) (the-as (function object) (lambda () + 0 + (none) + ) + ) + ) + (set! + (-> gp-16 code) + (lambda :behavior nav-enemy + () + (set! (-> self state-time) (-> *display* base-frame-counter)) + (nav-enemy-initialize-jump (-> self event-param-point)) + (nav-enemy-neck-control-look-at) + (logior! (-> self nav-enemy-flags) 16) + (set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags))) + (when (not (nav-enemy-facing-point? (-> self jump-dest) 5461.3335)) + (ja-channel-push! 1 60) + (nav-enemy-turn-to-face-point (-> self jump-dest) 1820.4445) + ) + (set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags))) + (nav-enemy-execute-jump) + (set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags))) + (nav-enemy-jump-land-anim) + (let ((t9-7 (the-as (function object) enter-state))) + (set! (-> self next-state) (the-as state (method-of-object self dummy-35))) + (t9-7) + ) + (none) + ) + ) + (set! (-> gp-16 post) nav-enemy-jump-post) + ) + +;; definition for symbol *nav-enemy-dummy-shadow-control*, type shadow-control +(define + *nav-enemy-dummy-shadow-control* + (new 'static 'shadow-control + :settings + (new 'static 'shadow-settings + :center + (new 'static 'vector :w 0.000000000000000000000000000000000000000000056) + :shadow-dir + (new 'static 'vector :y -1.0 :w 614400.0) + :bot-plane (new 'static 'plane :y 1.0 :w 4096.0) + :top-plane (new 'static 'plane :y 1.0 :w -4096.0) + ) + ) + ) + +;; definition for method 45 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod TODO-RENAME-45 nav-enemy ((obj nav-enemy) (arg0 nav-enemy-info)) + (set! (-> obj rand-gen) (new 'process 'random-generator)) + (set! (-> obj rand-gen seed) (the-as uint #x666edd1e)) + (set! (-> obj mask) (the-as process-mask (logior #x20000 (-> obj mask)))) + (TODO-RENAME-49 obj arg0) + (if (-> obj draw shadow) + (set! + (-> obj draw shadow-ctrl) + (new + 'process + 'shadow-control + (-> obj nav-info shadow-min-y) + (-> obj nav-info shadow-max-y) + (-> obj nav-info shadow-locus-dist) + (the-as float 17) + 245760.0 + ) + ) + (set! (-> obj draw shadow-ctrl) *nav-enemy-dummy-shadow-control*) + ) + (set! (-> obj align) (new 'process 'align-control obj)) + (set! + (-> obj nav) + (new + 'process + 'nav-control + (-> obj collide-info) + 16 + (-> arg0 nav-nearest-y-threshold) + ) + ) + (logior! + (-> obj nav flags) + (nav-control-flags display-marks bit0 bit3 bit5 bit6 bit7) + ) + (set! (-> obj nav gap-event) 'jump) + ((method-of-object (-> obj nav) dummy-26)) + (set! (-> obj path) (new 'process 'path-control obj 'path 0.0)) + (logior! + (-> obj path flags) + (path-control-flag display draw-line draw-point draw-text) + ) + (set! + (-> obj enemy-info) + (new + 'process + 'fact-info-enemy + obj + (pickup-type eco-pill-random) + (-> *FACT-bank* default-pill-inc) + ) + ) + (set! (-> obj reaction-time) (the-as uint (nav-enemy-rnd-int-range 30 240))) + (set! (-> obj speed-scale) 1.0) + (logior! (-> obj nav-enemy-flags) 4216) + 0 + (none) + ) + +;; definition for method 49 of type nav-enemy +(defmethod TODO-RENAME-49 nav-enemy ((obj nav-enemy) (arg0 nav-enemy-info)) + (set! (-> obj nav-info) arg0) + (set! (-> obj rotate-speed) (-> obj nav-info walk-rotate-speed)) + (set! (-> obj turn-time) (the-as uint (-> obj nav-info walk-turn-time))) + (when (and (!= (-> obj nav-info neck-joint) -1) (zero? (-> obj neck))) + (set! + (-> obj neck) + (new + 'process + 'joint-mod + (joint-mod-handler-mode flex-blend) + obj + (-> obj nav-info neck-joint) + ) + ) + (set-vector! (-> obj neck twist-max) 8192.0 8192.0 0.0 1.0) + (set! (-> obj neck up) (the-as uint 1)) + (set! (-> obj neck nose) (the-as uint 2)) + (set! (-> obj neck ear) (the-as uint 0)) + (set! (-> obj neck max-dist) 102400.0) + (let ((f0-6 16384.0)) + (set! (-> obj neck ignore-angle) f0-6) + f0-6 + ) + ) + ) + +;; definition for function nav-enemy-init-by-other +;; INFO: Return type mismatch object vs nav-enemy. +;; Used lq/sq +(defbehavior + nav-enemy-init-by-other nav-enemy + ((arg0 nav-enemy) (arg1 vector) (arg2 vector)) + (TODO-RENAME-47 self) + (logior! (-> self mask) (process-mask actor-pause)) + (set! (-> self collide-info trans quad) (-> arg1 quad)) + (set! (-> self event-param-point quad) (-> arg2 quad)) + (let ((s3-1 (vector-! (new 'stack-no-clear 'vector) arg2 arg1))) + (set! (-> s3-1 y) 0.0) + (vector-normalize! s3-1 1.0) + (forward-up->quaternion (-> self collide-info quat) s3-1 *up-vector*) + ) + (vector-identity! (-> self collide-info scale)) + (set! (-> self entity) (-> arg0 entity)) + (TODO-RENAME-48 self) + (let ((v1-13 -4097) + (a0-10 (-> self nav-enemy-flags)) + ) + (set! (-> self nav-enemy-flags) (logand v1-13 a0-10)) + (logior! (-> self nav-enemy-flags) 2) + (let ((t9-5 (the-as (function object object) enter-state))) + (set! (-> self next-state) (the-as state (method-of-object self dummy-35))) + (the-as nav-enemy (t9-5 a0-10)) + ) + ) + ) + +;; definition for method 47 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod TODO-RENAME-47 nav-enemy ((obj nav-enemy)) + 0 + (none) + ) + +;; definition for method 48 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod TODO-RENAME-48 nav-enemy ((obj nav-enemy)) + 0 + (none) + ) + +;; definition for method 59 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod TODO-RENAME-59 nav-enemy ((obj nav-enemy)) + (with-pp + (let ((t9-0 (the-as (function object) enter-state))) + (set! + (-> pp next-state) + (the-as state (method-of-object obj nav-enemy-idle)) + ) + (t9-0) + ) + 0 + (none) + ) + ) + +;; definition for method 11 of type nav-enemy +;; INFO: Return type mismatch int vs none. +(defmethod copy-defaults! nav-enemy ((obj nav-enemy) (arg0 res-lump)) + (TODO-RENAME-47 obj) + (process-drawable-from-entity! obj arg0) + (TODO-RENAME-48 obj) + (TODO-RENAME-59 obj) + 0 + (none) + ) + +;; definition for method 50 of type nav-enemy +;; Used lq/sq +(defmethod TODO-RENAME-50 nav-enemy ((obj nav-enemy) (arg0 vector)) + (let ((s4-0 (new 'stack-no-clear 'vector))) + (set! (-> s4-0 quad) (-> obj collide-info trans quad)) + (set! (-> obj collide-info trans quad) (-> arg0 quad)) + (let ((gp-0 (-> obj nav))) + (let ((t9-0 (method-of-object gp-0 dummy-28))) + -1 + (t9-0) + ) + (set! (-> obj collide-info trans quad) (-> s4-0 quad)) + (let* ((v1-8 (-> gp-0 mesh origin)) + (f0-1 (- (-> arg0 x) (-> v1-8 x))) + (f1-2 (- (-> arg0 z) (-> v1-8 z))) + ) + (countdown (v1-9 (-> gp-0 num-spheres)) + (let* ((a0-10 (-> gp-0 sphere v1-9)) + (f2-2 (- (-> a0-10 x) f0-1)) + (f3-1 (- (-> a0-10 z) f1-2)) + (f4-0 (-> a0-10 w)) + ) + (if (>= (* f4-0 f4-0) (+ (* f2-2 f2-2) (* f3-1 f3-1))) + (return #t) + ) + ) + ) + ) + ) + ) + #f + ) diff --git a/goal_src/levels/misty/misty-teetertotter.gc b/goal_src/levels/misty/misty-teetertotter.gc index c131706d88..36cef3972a 100644 --- a/goal_src/levels/misty/misty-teetertotter.gc +++ b/goal_src/levels/misty/misty-teetertotter.gc @@ -164,52 +164,54 @@ (lambda :behavior teetertotter ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (when (= arg2 'touch) - (-> arg3 param 0) - (let ((t9-0 (method-of-type touching-shapes-entry dummy-12))) - (-> self root) - 1 - (when (and (t9-0) (-> self rock-is-dangerous)) - (let ((a1-2 (new 'stack-no-clear 'event-message-block))) - (set! (-> a1-2 from) self) - (set! (-> a1-2 num-params) 2) - (set! (-> a1-2 message) 'attack) - (set! (-> a1-2 param 0) (-> arg3 param 0)) - (let ((a0-2 (new 'static 'attack-info :mask #x20))) - (set! (-> a0-2 mode) 'deadly) - (set! (-> a1-2 param 1) (the-as uint a0-2)) - ) - (send-event-function arg0 a1-2) + (when + (and + ((method-of-type touching-shapes-entry prims-touching?) + (the-as touching-shapes-entry (-> arg3 param 0)) + (the-as collide-shape-moving (-> self root)) + (the-as uint 1) ) + (-> self rock-is-dangerous) + ) + (let ((a1-2 (new 'stack-no-clear 'event-message-block))) + (set! (-> a1-2 from) self) + (set! (-> a1-2 num-params) 2) + (set! (-> a1-2 message) 'attack) + (set! (-> a1-2 param 0) (-> arg3 param 0)) + (let ((a0-2 (new 'static 'attack-info :mask #x20))) + (set! (-> a0-2 mode) 'deadly) + (set! (-> a1-2 param 1) (the-as uint a0-2)) + ) + (send-event-function arg0 a1-2) ) ) - (-> arg3 param 0) - (let ((t9-2 (method-of-type touching-shapes-entry dummy-12))) - (-> self root) - 2 - (when - (and - (t9-2) - (target-on-end-of-teetertotter? self) - (not (-> self launched-player)) - (-> self in-launch-window) + (when + (and + ((method-of-type touching-shapes-entry prims-touching?) + (the-as touching-shapes-entry (-> arg3 param 0)) + (the-as collide-shape-moving (-> self root)) + (the-as uint 2) ) - (let ((a1-4 (new 'stack-no-clear 'event-message-block))) - (set! (-> a1-4 from) self) - (set! (-> a1-4 num-params) 2) - (set! (-> a1-4 message) 'shove) - (set! (-> a1-4 param 0) (the-as uint #f)) - (let ((v1-16 (new 'static 'attack-info :mask #xcc0))) - (set! (-> v1-16 shove-back) 0.0) - (set! (-> v1-16 shove-up) 53248.0) - (set! (-> v1-16 angle) 'jump) - (set! (-> v1-16 control) 1.0) - (set! (-> a1-4 param 1) (the-as uint v1-16)) - ) - (when (send-event-function arg0 a1-4) - (let ((v0-0 #t)) - (set! (-> self launched-player) v0-0) - v0-0 - ) + (target-on-end-of-teetertotter? self) + (not (-> self launched-player)) + (-> self in-launch-window) + ) + (let ((a1-4 (new 'stack-no-clear 'event-message-block))) + (set! (-> a1-4 from) self) + (set! (-> a1-4 num-params) 2) + (set! (-> a1-4 message) 'shove) + (set! (-> a1-4 param 0) (the-as uint #f)) + (let ((v1-16 (new 'static 'attack-info :mask #xcc0))) + (set! (-> v1-16 shove-back) 0.0) + (set! (-> v1-16 shove-up) 53248.0) + (set! (-> v1-16 angle) 'jump) + (set! (-> v1-16 control) 1.0) + (set! (-> a1-4 param 1) (the-as uint v1-16)) + ) + (when (send-event-function arg0 a1-4) + (let ((v0-0 #t)) + (set! (-> self launched-player) v0-0) + v0-0 ) ) ) diff --git a/test/decompiler/reference/levels/common/nav-enemy_REF.gc b/test/decompiler/reference/levels/common/nav-enemy_REF.gc index 6af3f94f9c..aaf1ad0897 100644 --- a/test/decompiler/reference/levels/common/nav-enemy_REF.gc +++ b/test/decompiler/reference/levels/common/nav-enemy_REF.gc @@ -3930,7 +3930,7 @@ nav-enemy-default-event-handler ;; definition for method 11 of type nav-enemy ;; INFO: Return type mismatch int vs none. -(defmethod dummy-method-11 nav-enemy ((obj nav-enemy) (arg0 object)) +(defmethod copy-defaults! nav-enemy ((obj nav-enemy) (arg0 res-lump)) (TODO-RENAME-47 obj) (process-drawable-from-entity! obj arg0) (TODO-RENAME-48 obj) diff --git a/test/decompiler/reference/levels/misty/misty-teetertotter_REF.gc b/test/decompiler/reference/levels/misty/misty-teetertotter_REF.gc index c7d81e6dcd..40d17f66c2 100644 --- a/test/decompiler/reference/levels/misty/misty-teetertotter_REF.gc +++ b/test/decompiler/reference/levels/misty/misty-teetertotter_REF.gc @@ -166,52 +166,54 @@ (lambda :behavior teetertotter ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (when (= arg2 'touch) - (-> arg3 param 0) - (let ((t9-0 (method-of-type touching-shapes-entry dummy-12))) - (-> self root) - 1 - (when (and (t9-0) (-> self rock-is-dangerous)) - (let ((a1-2 (new 'stack-no-clear 'event-message-block))) - (set! (-> a1-2 from) self) - (set! (-> a1-2 num-params) 2) - (set! (-> a1-2 message) 'attack) - (set! (-> a1-2 param 0) (-> arg3 param 0)) - (let ((a0-2 (new 'static 'attack-info :mask #x20))) - (set! (-> a0-2 mode) 'deadly) - (set! (-> a1-2 param 1) (the-as uint a0-2)) - ) - (send-event-function arg0 a1-2) + (when + (and + ((method-of-type touching-shapes-entry prims-touching?) + (the-as touching-shapes-entry (-> arg3 param 0)) + (the-as collide-shape-moving (-> self root)) + (the-as uint 1) ) + (-> self rock-is-dangerous) + ) + (let ((a1-2 (new 'stack-no-clear 'event-message-block))) + (set! (-> a1-2 from) self) + (set! (-> a1-2 num-params) 2) + (set! (-> a1-2 message) 'attack) + (set! (-> a1-2 param 0) (-> arg3 param 0)) + (let ((a0-2 (new 'static 'attack-info :mask #x20))) + (set! (-> a0-2 mode) 'deadly) + (set! (-> a1-2 param 1) (the-as uint a0-2)) + ) + (send-event-function arg0 a1-2) ) ) - (-> arg3 param 0) - (let ((t9-2 (method-of-type touching-shapes-entry dummy-12))) - (-> self root) - 2 - (when - (and - (t9-2) - (target-on-end-of-teetertotter? self) - (not (-> self launched-player)) - (-> self in-launch-window) + (when + (and + ((method-of-type touching-shapes-entry prims-touching?) + (the-as touching-shapes-entry (-> arg3 param 0)) + (the-as collide-shape-moving (-> self root)) + (the-as uint 2) ) - (let ((a1-4 (new 'stack-no-clear 'event-message-block))) - (set! (-> a1-4 from) self) - (set! (-> a1-4 num-params) 2) - (set! (-> a1-4 message) 'shove) - (set! (-> a1-4 param 0) (the-as uint #f)) - (let ((v1-16 (new 'static 'attack-info :mask #xcc0))) - (set! (-> v1-16 shove-back) 0.0) - (set! (-> v1-16 shove-up) 53248.0) - (set! (-> v1-16 angle) 'jump) - (set! (-> v1-16 control) 1.0) - (set! (-> a1-4 param 1) (the-as uint v1-16)) - ) - (when (send-event-function arg0 a1-4) - (let ((v0-0 #t)) - (set! (-> self launched-player) v0-0) - v0-0 - ) + (target-on-end-of-teetertotter? self) + (not (-> self launched-player)) + (-> self in-launch-window) + ) + (let ((a1-4 (new 'stack-no-clear 'event-message-block))) + (set! (-> a1-4 from) self) + (set! (-> a1-4 num-params) 2) + (set! (-> a1-4 message) 'shove) + (set! (-> a1-4 param 0) (the-as uint #f)) + (let ((v1-16 (new 'static 'attack-info :mask #xcc0))) + (set! (-> v1-16 shove-back) 0.0) + (set! (-> v1-16 shove-up) 53248.0) + (set! (-> v1-16 angle) 'jump) + (set! (-> v1-16 control) 1.0) + (set! (-> a1-4 param 1) (the-as uint v1-16)) + ) + (when (send-event-function arg0 a1-4) + (let ((v0-0 #t)) + (set! (-> self launched-player) v0-0) + v0-0 ) ) ) @@ -479,3 +481,7 @@ (go teetertotter-idle) (none) ) + + + +