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tools: Add cutscene player / subtitle editor window (#1429)
* stash * temp * tools: subtitle tool works! just gotta fill out the db / polish UX * tools: added configuration for every subtitle we have so far * tools: add some colors to the editor, time for repl controls and make it run the code! * tools: continuing polish of tool, getting very close * tools: finished UX polish, just need to write deserializers * tools: added deserializer for subtitle data * tools: exported subtitle files, all data appears intact * tools: more UX polish and test all the cutscenes, majority work * assets: update subtitle files * lint: formatting and cleanup * lint: codacy lints
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@@ -197,6 +197,11 @@ void DefaultMapping(MappingInfo& mapping) {
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}
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}
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// TODO - these are different from the analog bindings above and cause
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// the keyboard to be bound to controls regardless
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//
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// Need someway to toggle off -- where do we have access to the game's settings?
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// R1 / L1
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MapButton(mapping, Button::L1, 0, GLFW_KEY_Q);
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MapButton(mapping, Button::R1, 0, GLFW_KEY_O);
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