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https://github.com/open-goal/jak-project
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[runtime] pckernel implementation (#1032)
* toggle for ripping level models * Create pckernel.gc * builds and works * fix defs * resolution info works * native letterboxing * menu * Fullscreen buttons * Update glfw * fix fullscreen taking over everything for some reason * fix screenshots and add more menu options * Cleanup DMA mess in load boundary render code (first try!!) * Update default-menu.gc * clang * fix accidental macros in pairs * refs * fix null reference bugs * add lavatube * custom aspect ratios work (3D only) * custom aspect ratios work (3D only) * fix aspect ratio and non-4x3 debug text * change `sceOpen` * deadzone setting * merge fixes * check out `debug-pad-display` * update readme imgs * settings save works * oops * settings read/load (incomplete) * add `:stop` to debugger and fix detach on Windows * settings load works * fullscreen and aspect ratio setting fixes * swap menu options for convenience * settings loads automatically properly * fix panic and font hack edge case * add rolling, ogre, snow, swamp, sunken b, jungle b * Fixed borderless on windows please work * Update fake_iso.txt * remove error from opengl debug filter * update refs * minor tfrag tod palette lookup change * accidentally nuked all opengl errors
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@@ -56,6 +56,7 @@ Config read_config_file(const std::string& path_to_config_file) {
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config.print_cfgs = cfg.at("print_cfgs").get<bool>();
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config.generate_symbol_definition_map = cfg.at("generate_symbol_definition_map").get<bool>();
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config.is_pal = cfg.at("is_pal").get<bool>();
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config.rip_levels = cfg.at("levels_convert_to_obj").get<bool>();
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auto allowed = cfg.at("allowed_objects").get<std::vector<std::string>>();
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for (const auto& x : allowed) {
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