[runtime] pckernel implementation (#1032)

* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
This commit is contained in:
ManDude
2021-12-30 23:48:37 +00:00
committed by GitHub
parent 72fe06826f
commit 9ff71412e5
90 changed files with 3840 additions and 2447 deletions
+1
View File
@@ -56,6 +56,7 @@ Config read_config_file(const std::string& path_to_config_file) {
config.print_cfgs = cfg.at("print_cfgs").get<bool>();
config.generate_symbol_definition_map = cfg.at("generate_symbol_definition_map").get<bool>();
config.is_pal = cfg.at("is_pal").get<bool>();
config.rip_levels = cfg.at("levels_convert_to_obj").get<bool>();
auto allowed = cfg.at("allowed_objects").get<std::vector<std::string>>();
for (const auto& x : allowed) {