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https://github.com/open-goal/jak-project
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[runtime] pckernel implementation (#1032)
* toggle for ripping level models * Create pckernel.gc * builds and works * fix defs * resolution info works * native letterboxing * menu * Fullscreen buttons * Update glfw * fix fullscreen taking over everything for some reason * fix screenshots and add more menu options * Cleanup DMA mess in load boundary render code (first try!!) * Update default-menu.gc * clang * fix accidental macros in pairs * refs * fix null reference bugs * add lavatube * custom aspect ratios work (3D only) * custom aspect ratios work (3D only) * fix aspect ratio and non-4x3 debug text * change `sceOpen` * deadzone setting * merge fixes * check out `debug-pad-display` * update readme imgs * settings save works * oops * settings read/load (incomplete) * add `:stop` to debugger and fix detach on Windows * settings load works * fullscreen and aspect ratio setting fixes * swap menu options for convenience * settings loads automatically properly * fix panic and font hack edge case * add rolling, ogre, snow, swamp, sunken b, jungle b * Fixed borderless on windows please work * Update fake_iso.txt * remove error from opengl debug filter * update refs * minor tfrag tod palette lookup change * accidentally nuked all opengl errors
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@@ -57,7 +57,9 @@ int main(int argc, char** argv) {
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}
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file_util::create_dir_if_needed(out_folder);
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file_util::create_dir_if_needed(file_util::get_file_path({"debug_out"}));
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if (config.rip_levels) {
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file_util::create_dir_if_needed(file_util::get_file_path({"debug_out"}));
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}
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fmt::print("[Mem] After config read: {} MB\n", get_peak_rss() / (1024 * 1024));
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@@ -148,7 +150,7 @@ int main(int argc, char** argv) {
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}
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for (auto& lev : config.levels_to_extract) {
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extract_from_level(db, tex_db, lev, config.hacks);
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extract_from_level(db, tex_db, lev, config.hacks, config.rip_levels);
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}
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fmt::print("[Mem] After extraction: {} MB\n", get_peak_rss() / (1024 * 1024));
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