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game: allow overriding the config directory location (#3477)
This is primarily driven for proper mod-support. Mods would like to isolate their settings and saves (potentially) and that is currently done by find-and-replacing code before building. Bad! Additionally, this has the side-effect of allowing for portable installations of the game so, win-win. Testing in progress, i'll merge once it is ready.
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@@ -379,9 +379,11 @@ void Workspace::tracked_file_will_save(const LSPSpec::DocumentUri& file_uri) {
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}
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}
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void Workspace::update_global_index(const GameVersion game_version){
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// TODO - project wide indexing potentially (ie. finding references)
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// clang-format off
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void Workspace::update_global_index(const GameVersion game_version) {
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// TODO - project wide indexing potentially (ie. finding references)
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};
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// clang-format on
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void Workspace::stop_tracking_file(const LSPSpec::DocumentUri& file_uri) {
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m_tracked_ir_files.erase(file_uri);
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