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cleanup our cmake and build warnings (#2876)
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@@ -677,7 +677,7 @@ static void link_v3(LinkedObjectFile& f,
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}
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if (game_version == GameVersion::Jak2) {
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bool adjusted = false;
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[[maybe_unused]] bool adjusted = false;
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while (segment_size % 4) {
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segment_size++;
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adjusted = true;
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