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https://github.com/open-goal/jak-project
synced 2026-08-18 21:57:54 -04:00
Minor bug fixes (#2128)
- make sure bsp is processed on `l` levels in extraction (caused missing remaps) - clean up a few prints in extraction - handle the <15 byte differences in art group files automatically (no more errors about file naming) - fix potential exception thrown by merc2 in a few ways: fixed bad data in FR3's, check texture index just in case, and handle exceptions a little bit better (still a crash, but at least you get a print) - fix mips2 ocean stuff causing ocean far crashes
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@@ -933,7 +933,6 @@ void PrototypeBucketTie::read_from_file(TypedRef ref,
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break;
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case GameVersion::Jak2:
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flags = read_plain_data_field<u16>(ref, "flags", dts);
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lg::print("flag: {}\n", flags);
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break;
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default:
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ASSERT(false);
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@@ -954,8 +953,6 @@ void PrototypeBucketTie::read_from_file(TypedRef ref,
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collide_frag.read_from_file(typed_ref_from_basic(p, dts), dts, stats, version);
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}
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}
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} else {
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lg::warn("Skipping prototype-bucket-tie collision");
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}
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auto next_slot = get_field_ref(ref, "next", dts);
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