From a306052e846b43a9da8936eae0f81e34ff7656a7 Mon Sep 17 00:00:00 2001 From: tripp <86533397+trippjoe@users.noreply.github.com> Date: Wed, 22 Jul 2026 23:04:43 -0400 Subject: [PATCH] [jak3] fix missing Hfrag desert terrain on macOS (#4353) Fixes #4270 --- game/graphics/opengl_renderer/background/Hfrag.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/game/graphics/opengl_renderer/background/Hfrag.cpp b/game/graphics/opengl_renderer/background/Hfrag.cpp index b4e73ecd9a..f7887c22b0 100644 --- a/game/graphics/opengl_renderer/background/Hfrag.cpp +++ b/game/graphics/opengl_renderer/background/Hfrag.cpp @@ -226,7 +226,6 @@ void Hfrag::load_hfrag_level(const std::string& load_name, glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); - glEnableVertexAttribArray(4); glVertexAttribPointer(0, // location 0 in the shader 3, // 3 values per vert