[graphics] tie generic (#1341)

* [gtie] tie inst and proto functions

* first chain input to generic ee looks good

* m

* works

* ugh

* add tie generic

* rm debug print

* rm generic ties from fr3
This commit is contained in:
water111
2022-04-29 23:44:53 -04:00
committed by GitHub
parent 08d701bb26
commit a51536de8d
26 changed files with 5513 additions and 52 deletions
+10
View File
@@ -755,6 +755,16 @@
(when (< current-login-pos (-> s1-2 length))
(set! sv-16 (-> s1-2 array-data (the-as uint current-login-pos)))
(set! sv-32 0)
(when (!= (-> sv-16 envmap-fade-far) 0.0)
(format 0 "proto: ~A: ~f ~f~%" (-> sv-16 name) (-> sv-16 envmap-rfade) (-> sv-16 envmap-fade-far))
(format 0 " d: ~`vector`P~%" (-> sv-16 dists))
(format 0 " d: ~`vector`P~%" (-> sv-16 rdists))
;(set! (-> sv-16 dists x) 1.)
;(set! (-> sv-16 dists y) 100000000.)
(*! (-> sv-16 envmap-fade-far) 10000.)
)
(while (< sv-32 4)
(let ((a0-28 (-> sv-16 geometry sv-32)))
;;(load-dbg " login geom: ~A~%" a0-28)