From a66d832b2f8af04c36a16fa96239014efc1dee55 Mon Sep 17 00:00:00 2001 From: Hat Kid <6624576+Hat-Kid@users.noreply.github.com> Date: Tue, 30 Jul 2024 19:50:00 +0200 Subject: [PATCH] jak3: add more prim buckets (#3618) Used by `prebot` --- game/graphics/opengl_renderer/OpenGLRenderer.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/game/graphics/opengl_renderer/OpenGLRenderer.cpp b/game/graphics/opengl_renderer/OpenGLRenderer.cpp index 5b6b4cb07d..7d88d9c2ce 100644 --- a/game/graphics/opengl_renderer/OpenGLRenderer.cpp +++ b/game/graphics/opengl_renderer/OpenGLRenderer.cpp @@ -325,6 +325,10 @@ void OpenGLRenderer::init_bucket_renderers_jak3() { fmt::format("tfrag-l{}-water", i), BucketCategory::TFRAG, GET_BUCKET_ID_FOR_LIST(BucketId::TFRAG_L0_WATER, BucketId::TFRAG_L1_WATER, i), std::vector{tfrag3::TFragmentTreeKind::WATER}, false, i, anim_slot_array()); + init_bucket_renderer( + fmt::format("gmerc2-l{}-water", i), BucketCategory::GENERIC, + GET_BUCKET_ID_FOR_LIST(BucketId::GMERC2_L0_WATER, BucketId::GMERC2_L1_WATER, i), + m_generic2, Generic2::Mode::PRIM); } // 563