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all-types: Improve Jak 2's all-types (#1728)
* all-types: improve all-types generation * all-types: re-generate all-types * tests: remove the test reporting feature the format indeed doesn't work, and all current actions require too many permissions for forked PRs. I'll make my own eventually that works properly (use the new markdown feature) * all-types: put the states in the method table instead * all-types: replace all `*time*...uint64` fields with `time-frame` type * all-types: address feedback
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@@ -192,6 +192,18 @@ class ObjectFileDB {
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void ir2_do_segment_analysis_phase2(int seg, const Config& config, ObjectFileData& data);
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void ir2_setup_labels(const Config& config, ObjectFileData& data);
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void ir2_run_mips2c(const Config& config, ObjectFileData& data);
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struct PerObjectAllTypeInfo {
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std::string object_name;
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std::unordered_set<std::string> already_seen_symbols;
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// type-name : { method id : state name }
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std::unordered_map<std::string, std::unordered_map<int, std::string>> state_methods;
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// symbol-name : type-name
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std::unordered_map<std::string, std::string> symbol_types;
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std::vector<std::string> type_defs;
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std::string symbol_defs;
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};
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void ir2_analyze_all_types(const fs::path& output_file,
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const std::optional<std::string>& previous_game_types,
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const std::unordered_set<std::string>& bad_types);
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