[game] pc port progress menu (#1281)

* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
This commit is contained in:
ManDude
2022-04-11 23:38:54 +01:00
committed by GitHub
parent b408c78698
commit a7eee4fdc9
185 changed files with 6172 additions and 11465 deletions
+2 -2
View File
@@ -524,8 +524,8 @@ FormElement* make_label_load(int label_idx,
if (as_bitfield && load_kind != LoadVarOp::Kind::FLOAT && load_size == 8) {
// get the data
ASSERT((label.offset % 8) == 0);
auto word0 = env.file->words_by_seg.at(label.target_segment).at(label.offset / 4);
auto word1 = env.file->words_by_seg.at(label.target_segment).at(1 + (label.offset / 4));
auto& word0 = env.file->words_by_seg.at(label.target_segment).at(label.offset / 4);
auto& word1 = env.file->words_by_seg.at(label.target_segment).at(1 + (label.offset / 4));
ASSERT(word0.kind() == LinkedWord::PLAIN_DATA);
ASSERT(word1.kind() == LinkedWord::PLAIN_DATA);
u64 value;