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[game] pc port progress menu (#1281)
* fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
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@@ -524,8 +524,8 @@ FormElement* make_label_load(int label_idx,
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if (as_bitfield && load_kind != LoadVarOp::Kind::FLOAT && load_size == 8) {
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// get the data
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ASSERT((label.offset % 8) == 0);
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auto word0 = env.file->words_by_seg.at(label.target_segment).at(label.offset / 4);
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auto word1 = env.file->words_by_seg.at(label.target_segment).at(1 + (label.offset / 4));
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auto& word0 = env.file->words_by_seg.at(label.target_segment).at(label.offset / 4);
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auto& word1 = env.file->words_by_seg.at(label.target_segment).at(1 + (label.offset / 4));
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ASSERT(word0.kind() == LinkedWord::PLAIN_DATA);
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ASSERT(word1.kind() == LinkedWord::PLAIN_DATA);
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u64 value;
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