[game] pc port progress menu (#1281)

* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
This commit is contained in:
ManDude
2022-04-11 23:38:54 +01:00
committed by GitHub
parent b408c78698
commit a7eee4fdc9
185 changed files with 6172 additions and 11465 deletions
+5 -23
View File
@@ -153,8 +153,12 @@ std::string write_game_text(
// write!
std::string result; // = "\xEF\xBB\xBF"; // UTF-8 encode (don't need this anymore)
result += fmt::format("(language-count {})\n", languages.size());
result += "(group-name \"common\")\n";
result += "(language-id";
for (auto lang : languages) {
result += fmt::format(" {}", lang);
}
result += ")\n";
for (auto& x : text_by_id) {
result += fmt::format("(#x{:04x}\n ", x.first);
for (auto& y : x.second) {
@@ -163,28 +167,6 @@ std::string write_game_text(
result += ")\n\n";
}
// add our own custom text additions from new_strings.jsonc
// - first add the strings that are the same across all languages
for (auto const& [key, val] : cfg.new_strings_same_across_langs) {
result += fmt::format("(#x{}\n ", key);
for (u32 i = 0; i < languages.size(); i++) {
result += fmt::format("\"{}\"\n ", val);
}
result += ")\n\n";
}
// - now add the ones that are different, if they do not have all languages defined, pad with
// placeholders
for (auto const& [key, val] : cfg.new_strings_different_across_langs) {
result += fmt::format("(#x{}\n ", key);
for (auto const& str : val) {
result += fmt::format("\"{}\"\n ", str);
}
for (u32 i = 0; i < languages.size() - val.size(); i++) {
result += fmt::format("\"{}\"\n ", "TODO");
}
result += ")\n\n";
}
return result;
}
} // namespace decompiler