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[graphics] TIE extractor (#1026)
* temp * temp * wip * more progress on the instance asm * first half of tie extraction, up to dma lists * more tie extraction * first part figured out maybe * bp1 loop seems to work, bp2 loop does not * bp1 and bp2 appear working. sadly ip is needed * ip1 outline, not working ip2 * just kidding, ip2 seems to work * extraction seems to work * basic rendering working * tie fixes * performance optimization of tie renderer * hook up tie to engine * fix more bugs * cleanup and perf improvements * fix tests * ref tests * mm256i for gcc * CLANG * windows * more compile fixes * fix fast time of day * small fixes * fix after merge * clang
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@@ -3,6 +3,7 @@
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#include "extract_level.h"
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#include "decompiler/level_extractor/BspHeader.h"
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#include "decompiler/level_extractor/extract_tfrag.h"
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#include "decompiler/level_extractor/extract_tie.h"
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#include "common/util/FileUtil.h"
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namespace decompiler {
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@@ -91,10 +92,14 @@ void extract_from_level(ObjectFileDB& db,
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}
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extract_tfrag(as_tfrag_tree, fmt::format("{}-{}", dgo_name, i++),
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bsp_header.texture_remap_table, tex_db, expected_missing_textures, tfrag_level);
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} else if (draw_tree->my_type() == "drawable-tree-instance-tie") {
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fmt::print(" extracting TIE\n");
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auto as_tie_tree = dynamic_cast<level_tools::DrawableTreeInstanceTie*>(draw_tree.get());
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assert(as_tie_tree);
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extract_tie(as_tie_tree, fmt::format("{}-{}-tie", dgo_name, i++),
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bsp_header.texture_remap_table, tex_db, tfrag_level);
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} else {
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fmt::print(" unsupported tree {}\n", draw_tree->my_type());
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tfrag_level.trees.emplace_back();
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tfrag_level.trees.back().kind = tfrag3::TFragmentTreeKind::INVALID;
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}
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}
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