[graphics] TIE extractor (#1026)

* temp

* temp

* wip

* more progress on the instance asm

* first half of tie extraction, up to dma lists

* more tie extraction

* first part figured out maybe

* bp1 loop seems to work, bp2 loop does not

* bp1 and bp2 appear working. sadly ip is needed

* ip1 outline, not working ip2

* just kidding, ip2 seems to work

* extraction seems to work

* basic rendering working

* tie fixes

* performance optimization of tie renderer

* hook up tie to engine

* fix more bugs

* cleanup and perf improvements

* fix tests

* ref tests

* mm256i for gcc

* CLANG

* windows

* more compile fixes

* fix fast time of day

* small fixes

* fix after merge

* clang
This commit is contained in:
water111
2021-12-26 12:33:51 -05:00
committed by GitHub
parent ff61d32095
commit a8342aef31
71 changed files with 13430 additions and 733 deletions
+1
View File
@@ -57,6 +57,7 @@ int main(int argc, char** argv) {
}
file_util::create_dir_if_needed(out_folder);
file_util::create_dir_if_needed(file_util::get_file_path({"debug_out"}));
fmt::print("[Mem] After config read: {} MB\n", get_peak_rss() / (1024 * 1024));