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[graphics] TIE extractor (#1026)
* temp * temp * wip * more progress on the instance asm * first half of tie extraction, up to dma lists * more tie extraction * first part figured out maybe * bp1 loop seems to work, bp2 loop does not * bp1 and bp2 appear working. sadly ip is needed * ip1 outline, not working ip2 * just kidding, ip2 seems to work * extraction seems to work * basic rendering working * tie fixes * performance optimization of tie renderer * hook up tie to engine * fix more bugs * cleanup and perf improvements * fix tests * ref tests * mm256i for gcc * CLANG * windows * more compile fixes * fix fast time of day * small fixes * fix after merge * clang
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@@ -57,6 +57,7 @@ int main(int argc, char** argv) {
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}
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file_util::create_dir_if_needed(out_folder);
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file_util::create_dir_if_needed(file_util::get_file_path({"debug_out"}));
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fmt::print("[Mem] After config read: {} MB\n", get_peak_rss() / (1024 * 1024));
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