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[graphics] TIE extractor (#1026)
* temp * temp * wip * more progress on the instance asm * first half of tie extraction, up to dma lists * more tie extraction * first part figured out maybe * bp1 loop seems to work, bp2 loop does not * bp1 and bp2 appear working. sadly ip is needed * ip1 outline, not working ip2 * just kidding, ip2 seems to work * extraction seems to work * basic rendering working * tie fixes * performance optimization of tie renderer * hook up tie to engine * fix more bugs * cleanup and perf improvements * fix tests * ref tests * mm256i for gcc * CLANG * windows * more compile fixes * fix fast time of day * small fixes * fix after merge * clang
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@@ -260,7 +260,7 @@ void dmac_runner(SystemThreadInterface& iface) {
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// }
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// }
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// avoid running the DMAC on full blast (this does not sync to its clockrate)
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std::this_thread::sleep_for(std::chrono::microseconds(50));
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std::this_thread::sleep_for(std::chrono::microseconds(50000));
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}
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VM::unsubscribe_component();
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