[graphics] TIE extractor (#1026)

* temp

* temp

* wip

* more progress on the instance asm

* first half of tie extraction, up to dma lists

* more tie extraction

* first part figured out maybe

* bp1 loop seems to work, bp2 loop does not

* bp1 and bp2 appear working. sadly ip is needed

* ip1 outline, not working ip2

* just kidding, ip2 seems to work

* extraction seems to work

* basic rendering working

* tie fixes

* performance optimization of tie renderer

* hook up tie to engine

* fix more bugs

* cleanup and perf improvements

* fix tests

* ref tests

* mm256i for gcc

* CLANG

* windows

* more compile fixes

* fix fast time of day

* small fixes

* fix after merge

* clang
This commit is contained in:
water111
2021-12-26 12:33:51 -05:00
committed by GitHub
parent ff61d32095
commit a8342aef31
71 changed files with 13430 additions and 733 deletions
+1 -1
View File
@@ -90,7 +90,7 @@ void IOP::kill_from_ee() {
void IOP::signal_run_iop() {
std::unique_lock<std::mutex> lk(iters_mutex);
iop_iters_des += 100; // todo, tune this
iop_iters_des++; // todo, tune this
if (iop_iters_des - iop_iters_act > 500) {
iop_iters_des = iop_iters_act + 500;
}