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[graphics] TIE extractor (#1026)
* temp * temp * wip * more progress on the instance asm * first half of tie extraction, up to dma lists * more tie extraction * first part figured out maybe * bp1 loop seems to work, bp2 loop does not * bp1 and bp2 appear working. sadly ip is needed * ip1 outline, not working ip2 * just kidding, ip2 seems to work * extraction seems to work * basic rendering working * tie fixes * performance optimization of tie renderer * hook up tie to engine * fix more bugs * cleanup and perf improvements * fix tests * ref tests * mm256i for gcc * CLANG * windows * more compile fixes * fix fast time of day * small fixes * fix after merge * clang
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@@ -90,7 +90,7 @@ void IOP::kill_from_ee() {
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void IOP::signal_run_iop() {
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std::unique_lock<std::mutex> lk(iters_mutex);
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iop_iters_des += 100; // todo, tune this
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iop_iters_des++; // todo, tune this
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if (iop_iters_des - iop_iters_act > 500) {
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iop_iters_des = iop_iters_act + 500;
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}
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