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[decompiler] setup before making IR2 type inspector (#1423)
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@@ -9,6 +9,8 @@
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#include "common/util/Assert.h"
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constexpr GameVersion kGameVersion = GameVersion::Jak1;
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/*!
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* Get the level data from a DGO File.
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* Will ignore all the other things in the level DGO and just return the bsp file.
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@@ -28,7 +30,8 @@ decompiler::LinkedObjectFile load_bsp_from_dgo(const std::string& file_name,
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fmt::print("Using level file: {}, size {} kB\n", level_file.internal_name,
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level_file.data.size() / 1024);
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return decompiler::to_linked_object_file(level_file.data, level_file.internal_name, dts, 1);
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return decompiler::to_linked_object_file(level_file.data, level_file.internal_name, dts,
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kGameVersion);
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}
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bool is_valid_bsp(const decompiler::LinkedObjectFile& file) {
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