[decompiler] setup before making IR2 type inspector (#1423)

This commit is contained in:
water111
2022-06-06 17:58:49 -04:00
committed by GitHub
parent 4c28794d23
commit aff2f2e10c
34 changed files with 402 additions and 5875 deletions
+4 -1
View File
@@ -9,6 +9,8 @@
#include "common/util/Assert.h"
constexpr GameVersion kGameVersion = GameVersion::Jak1;
/*!
* Get the level data from a DGO File.
* Will ignore all the other things in the level DGO and just return the bsp file.
@@ -28,7 +30,8 @@ decompiler::LinkedObjectFile load_bsp_from_dgo(const std::string& file_name,
fmt::print("Using level file: {}, size {} kB\n", level_file.internal_name,
level_file.data.size() / 1024);
return decompiler::to_linked_object_file(level_file.data, level_file.internal_name, dts, 1);
return decompiler::to_linked_object_file(level_file.data, level_file.internal_name, dts,
kGameVersion);
}
bool is_valid_bsp(const decompiler::LinkedObjectFile& file) {