Add PC Port settings to legit start menu (#1217)

* decompiler: support adding new strings to the game_text.txt file

* gsrc: expand the pckernel type and functions to work better with the menu

* gsrc: add new text-ids

* gsrc: add new macros to help with menu code

* gsrc: make a new type to generalize their list menu options

* gsrc: add new menu options and enums

* gsrc: cleanup and refactor the list menu option drawing code

this allows us to easily add a new list menu option...well as easy as the rest is atleast (setting up static lists properly, etc)

* gsrc: add and cleanup handling of new menu options

* scripts: add checks with nice error messages for user facing taskfile recipes

* lint: formatting

* address simple feedback

* gsrc: move modified files to `pc/` folder

* gsrc: revert changes to originally decompiled files

* gsrc: move modified and new files to `goal_src/pc` folder

* gsrc: update paths in `all_files.gc`
This commit is contained in:
Tyler Wilding
2022-03-10 19:25:01 -05:00
committed by GitHub
parent 2a78d0a190
commit b21f0d3397
38 changed files with 7547 additions and 88 deletions
+13
View File
@@ -224,6 +224,19 @@ Config read_config_file(const std::string& path_to_config_file,
config.levels_to_extract = inputs_json.at("levels_to_extract").get<std::vector<std::string>>();
config.levels_extract = cfg.at("levels_extract").get<bool>();
// get new strings
if (!cfg.contains("new_strings_file")) {
return config;
}
auto new_strings_json = read_json_file_from_config(cfg, "new_strings_file");
config.new_strings_same_across_langs = new_strings_json.at("same_across_languages")
.get<std::unordered_map<std::string, std::string>>();
config.new_strings_different_across_langs =
new_strings_json.at("different_across_languages")
.get<std::unordered_map<std::string, std::vector<std::string>>>();
return config;
}