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[graphics] First part of shrub extraction (#1258)
* decompile 90% of shrubbery * some more progress * some more * big function decompiled * went through `draw-prototype-inline-array-shrub` and made more notes * shrub: start implementing extract_shrub * read through current notes and add the info to current decomp * decomp: allow skipping inline-asm from output * add code to BspHeader to get GOAL types for shrubs * add doc * wip * fix bad merge Co-authored-by: Tyler Wilding <xtvaser@gmail.com> Co-authored-by: Tyler Wilding <xTVaser@users.noreply.github.com>
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@@ -45,6 +45,8 @@ bool rewrite_inline_asm_instructions(Form* top_level_form,
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asmOp.m_instr.to_string(f.ir2.env.file->labels));
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new_entries.push_back(entry);
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continue;
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} else if (asmOp.skip) {
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continue;
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} else if (asmOp.todo) {
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// If its an invalid or unsupported exception, skip it
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/*lg::warn("[ASM Re-Write] - Inline assembly instruction marked with TODO - [{}]",
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