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add MSAA 4x + lod picking for TIE & tfrag (#1167)
* MSAA * support different TIE lods * tfrag lod picking * always compress screenshots * mute annoying nvidia opengl message * use a string here instead * oops * more mistakes...
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@@ -249,7 +249,7 @@ std::vector<std::shared_ptr<TextureRecord>> TexturePool::convert_textures(const
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fmt::format(
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file_util::get_file_path({"debug_out", "textures", tpage_name, "{}-{}-{}.png"}),
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tex_idx, tex_name, mip_idx),
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texture_record->data.data(), ww, hh, false);
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texture_record->data.data(), ww, hh);
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}
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result.push_back(std::move(texture_record));
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}
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