decompiler: Cleanup duplication in extractor/decompiler and make it easier to enable streamed audio ripping from CLI (#3560)

This centralizes the code that both `extractor` and the decompiler
executes. In the past this code was partially-duplicated, meaning that
the `extractor` could only do _some_ operations and not others (ie.
could not extract the audio files).

I also simplified the process to enable audio streaming in the
configuration. This is to support a new feature in the launcher that
allows you to enable these options for the decompiler:


![image](https://github.com/open-goal/jak-project/assets/13153231/8e6c20a1-8b5b-46f0-bceb-7644f713989f)
This commit is contained in:
Tyler Wilding
2024-06-29 01:18:39 -04:00
committed by GitHub
parent a485c236d6
commit b4113dda67
16 changed files with 355 additions and 394 deletions
+3
View File
@@ -122,6 +122,9 @@
// save game textures as .png files to decompiler_out/<game>/textures
"save_texture_pngs": false,
// whether or not to dump out streamed audio files to decompiler_out/<game>/audio
"rip_streamed_audio": false,
////////////////////////////
// PATCHING OPTIONS
////////////////////////////
@@ -258,10 +258,6 @@
"TEXT/6COMMON.TXT"
],
// uncomment the next line to extract audio to wave files.
//"audio_dir_file_name": "jak1/VAG",
"audio_dir_file_name": "",
"streamed_audio_file_names": [
"VAGWAD.ENG",
"VAGWAD.FRE",
@@ -228,9 +228,5 @@
"TEXT/6COMMON.TXT"
],
// uncomment the next line to extract audio to wave files.
//"audio_dir_file_name": "jak1/VAG",
"audio_dir_file_name": "",
"streamed_audio_file_names": ["VAGWAD.ENG", "VAGWAD.JAP"]
}
+3
View File
@@ -127,6 +127,9 @@
"rip_collision": false,
// save game textures as .png files to decompiler_out/<game>/textures
"save_texture_pngs": false,
// whether or not to dump out streamed audio files to decompiler_out/<game>/audio
"rip_streamed_audio": false,
////////////////////////////
// PATCHING OPTIONS
@@ -441,10 +441,6 @@
"TEXT/7COMMON.TXT"
],
// uncomment the next line to extract audio to wave files.
// "audio_dir_file_name": "jak2/VAG",
"audio_dir_file_name": "",
"streamed_audio_file_names": [
"VAGWAD.ENG",
"VAGWAD.FRE",
+3
View File
@@ -127,6 +127,9 @@
// save game textures as .png files to decompiler_out/<game>/textures
"save_texture_pngs": false,
// whether or not to dump out streamed audio files to decompiler_out/<game>/audio
"rip_streamed_audio": false,
////////////////////////////
// PATCHING OPTIONS
////////////////////////////
@@ -333,10 +333,6 @@
"TEXT/11COMMON.TXT"
],
// uncomment the next line to extract audio to wave files.
// "audio_dir_file_name": "jak3/VAG",
"audio_dir_file_name": "",
"streamed_audio_file_names": [
"VAGWAD.ENG",
"VAGWAD.FRE",