diff --git a/custom_levels/jak1/test-zone/test-zone.jsonc b/custom_levels/jak1/test-zone/test-zone.jsonc index 5c3ecaf943..eedcdfa8f7 100644 --- a/custom_levels/jak1/test-zone/test-zone.jsonc +++ b/custom_levels/jak1/test-zone/test-zone.jsonc @@ -36,7 +36,9 @@ // All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file. // Note: You will still have to add them to your level's .gd file. - "art_groups": ["plat-ag"], + // Removed so that the release builds don't have to double-decompile the game + // "art_groups": ["plat-ag"], + "art_groups": [], // Any textures you want to include in your custom level. This is mainly useful for things such as the zoomer HUD, // which is not in the common level files and has no art group associated with it. @@ -103,16 +105,16 @@ "lump": { "name": "test-eco" } - }, - { - "trans": [-7.41, 3.5, 28.42], // translation - "etype": "plat", // actor type - "game_task": 0, // associated game task (for powercells, etc) - "quat": [0, 0, 0, 1], // quaternion - "bsphere": [-7.41, 3.5, 28.42, 10], // bounding sphere - "lump": { - "name": "test-plat" - } } + // { + // "trans": [-7.41, 3.5, 28.42], // translation + // "etype": "plat", // actor type + // "game_task": 0, // associated game task (for powercells, etc) + // "quat": [0, 0, 0, 1], // quaternion + // "bsphere": [-7.41, 3.5, 28.42, 10], // bounding sphere + // "lump": { + // "name": "test-plat" + // } + // } ] } \ No newline at end of file diff --git a/custom_levels/jak2/test-zone/test-zone.jsonc b/custom_levels/jak2/test-zone/test-zone.jsonc index c2278aa0db..87ba939e81 100644 --- a/custom_levels/jak2/test-zone/test-zone.jsonc +++ b/custom_levels/jak2/test-zone/test-zone.jsonc @@ -35,7 +35,9 @@ "base_id": 100, // All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file. - "art_groups": ["prsn-torture-ag"], + // Removed so that the release builds don't have to double-decompile the game + //"art_groups": ["prsn-torture-ag"], + "art_groups": [], // Any textures you want to include in your custom level. // This is mainly useful for textures which are not in the common level files and have no art group associated with them.