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add ocean-vu0 mips2c and decomp ocean-texture (#1230)
* add ocean-vu0 mips2c and decomp ocean-texture * vu1 texture setup * temp * unoptimized version working * optimized version by default * update ref test
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@@ -167,7 +167,7 @@ std::string write_game_text(
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// - first add the strings that are the same across all languages
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for (auto const& [key, val] : cfg.new_strings_same_across_langs) {
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result += fmt::format("(#x{}\n ", key);
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for (int i = 0; i < languages.size(); i++) {
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for (u32 i = 0; i < languages.size(); i++) {
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result += fmt::format("\"{}\"\n ", val);
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}
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result += ")\n\n";
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@@ -179,7 +179,7 @@ std::string write_game_text(
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for (auto const& str : val) {
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result += fmt::format("\"{}\"\n ", str);
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}
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for (int i = 0; i < languages.size() - val.size(); i++) {
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for (u32 i = 0; i < languages.size() - val.size(); i++) {
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result += fmt::format("\"{}\"\n ", "TODO");
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}
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result += ")\n\n";
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