diff --git a/game/graphics/opengl_renderer/SpriteRenderer.cpp b/game/graphics/opengl_renderer/SpriteRenderer.cpp index a31b9f0ea7..e8fb248c69 100644 --- a/game/graphics/opengl_renderer/SpriteRenderer.cpp +++ b/game/graphics/opengl_renderer/SpriteRenderer.cpp @@ -1043,6 +1043,8 @@ void SpriteRenderer::update_gl_texture(SharedRenderState* render_state, int unit void SpriteRenderer::do_3d_block_cpu(u32 count, SharedRenderState* render_state, ScopedProfilerNode& prof) { + fmt::print("3d sprite begin\n"); + Matrix4f camera_matrix = m_3d_matrix_data.camera; // vf25, vf26, vf27, vf28 Vector4f hvdf_offset = m_3d_matrix_data.hvdf_offset; glUniform4fv(